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The Games Institute
@thegamesinstitute.bsky.social
Advancing research and knowledge about games and interactive technologies.

https://uwaterloo.ca/games-institute/

https://uwaterloo.ca/games-institute/news
👾 The project has taken on numerous graduate research assistants, undergraduate coops, and also students to provide them with work opportunities. Joining us to share their experience working on the team are Adeshola Ogunsanya, Drake Dong, and Nathan DSilva.

open.spotify.com/episode/3Pcm...
057: Discovering Rhetorical Figures with Citizen Science with Adeshola Ogunsanya, Drake Dong, Nathan D’Silva, and Dr. Randy Harris
Games Institute Podcast · Episode
open.spotify.com
April 2, 2025 at 8:22 PM
🎮 For today's episode, co-hosts S. Heeg and Dr. Emma Vossen sit down with Dr. Randy Harris and members of his Rhetoricon team!

Rhetoricon is one of the longest running projects that operates out of the GI. It examines rhetorical figures in language to build ethical language learning models.
057: Discovering Rhetorical Figures with Citizen Science with Adeshola Ogunsanya, Drake Dong, Nathan D’Silva, and Dr. Randy Harris
Games Institute Podcast · Episode
open.spotify.com
April 2, 2025 at 8:22 PM
These changes will impact the following:

👾Publications (research reports, news bites, research spotlights)
👾The GI Podcast
👾Events
👾On-boarding for new members
👾Social media updates

Please expect delayed responses and we appreciate your cooperation and support during this time.
March 31, 2025 at 1:44 PM
Check out this last issue of FPS on the FPS website and explored the black catalogue of issues and publications!

www.firstpersonscholar.com
First Person Scholar - Weekly critical essays, commentaries, and book reviews on games
Weekly critical essays, commentaries, and book reviews on games
www.firstpersonscholar.com
March 27, 2025 at 2:27 PM
From triple-A titles whose unquestioned mechanical conventions spoil their loftier and critical thematic aims, to smaller games that unsettle the player through purposeful subversions of interactivity—these essays are testaments to our constantly developing game literacy as academics and players.
March 27, 2025 at 2:27 PM
The essays in this issue have one thing in common. They are all fantastic close readings of specific games. Each author uses their respective case study to reveal the ways that videogames intentionally and unintentionally convey values about their worlds and our own.

#uwaterloo #researchimpact
March 27, 2025 at 2:27 PM
FPS will remain available as an archive for everyone to access and use. In the meantime, we encourage you to read the last FPS issue “2025: The Close Readings Issue.”
2025: The Close Readings Issue: - First Person Scholar
This issue of First Person Scholar is not a "Special Issue" in the everyday academic parlance, but it is a very special issue of FPS because it will be our last issue for some time. FPS is taking an i...
www.firstpersonscholar.com
March 27, 2025 at 2:27 PM
🎙️ The next episode of the GI Podcast is now out on all major podcast platforms!

Let us know what you thought about episode 56: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov.

#uwaterloo #researchimpact #humancomputerinteraction #socialvirtualreality #mediapsychology
March 14, 2025 at 6:10 PM
She highlights aspects like adapting tone and how that compares to the target audience for the game. Creating things like a style guide can go a long way at ensuring there is consistency across a project’s life.
March 6, 2025 at 10:38 PM
In her talk, Emily recounts her experience in working with believed franchises like Batman and the difficulties in adapting such a well known character into games.
March 6, 2025 at 10:38 PM