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thegamesinstitute.bsky.social
The Games Institute
@thegamesinstitute.bsky.social
Advancing research and knowledge about games and interactive technologies.

https://uwaterloo.ca/games-institute/

https://uwaterloo.ca/games-institute/news
The GI is undergoing changes. The budget cuts and hiring freeze have a direct impact on the level of our staffing and the services we provide. This will impact all our activities starting May 1 2025.

uwaterloo.ca/games-instit...
March 31, 2025 at 1:44 PM
🎙️ The next episode of the GI Podcast is now out on all major podcast platforms!

Let us know what you thought about episode 56: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov.

#uwaterloo #researchimpact #humancomputerinteraction #socialvirtualreality #mediapsychology
March 14, 2025 at 6:10 PM
She highlights aspects like adapting tone and how that compares to the target audience for the game. Creating things like a style guide can go a long way at ensuring there is consistency across a project’s life.
March 6, 2025 at 10:38 PM
In her talk, Emily recounts her experience in working with believed franchises like Batman and the difficulties in adapting such a well known character into games.
March 6, 2025 at 10:38 PM
Emily Grace Buck has joined us for the LAST keynote address of #ICGAN2025 for her talk “I’m Batman: Centering Player Agency in Beloved IP.”

#ICGAN25 #uwaterloo #thegamesinstitute #interdisciplinaryresearch #researchimpact
March 6, 2025 at 10:38 PM
Check out the in-person crowd from Waterloo for Emily Grace Buck’s keynote address “I’m Batman: Centering Player Agency in Beloved IP”for #ICGAN2025! Including a very special visit from University of Waterloo’s own Charmaine Dean!

#uwaterloo #thegamesinstitute #interidisciplinaryresearch
March 6, 2025 at 10:23 PM
Hanine El Mir is closing out as the final panelist of #ICGAN2025 with her presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives” and we’re happy she could join us!
March 6, 2025 at 9:53 PM
For our very final presenter of #ICGAN2025 we have Hanine El Mir with her look into role playing with the presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 9:44 PM
Next up in Session 31 “Role-Playing, Reminiscence, Representation, and Romance” is Morgan Pearce with “Writing History in Pentiment: Medieval Manuscripts, Historical Accuracy, and the Politics of Representation.”

#ICGAN2025 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 9:26 PM
Starting out last panel of #ICGAN2025 is Christine Tomlinson for “Playing for Love: Experiences with Romance in Video Game Narrative Design.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 9:22 PM
Rounding out Session 30 on “Preservation and Transformation” are Aleksander Franiczek and Cristiano Politowski with their presentation “Adapting to a Generational Leap: Mixed-Methods Analysis of Dragon Quest’s Evolution from NEW to SNES.”

#ICGAN2025 #uwaterloo #thegamesinstitute #researchimpact
March 6, 2025 at 8:14 PM
Next up for Session 30 is Liv Cadwallader for “Compilations of the Imagination: The Mock Compilation Form and Imagined development Histories in UFO 50 and Sonic Dreams Collection.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 7:55 PM
Up next in session 30 “Preservation and Transformation” is Andrew Bailey with his examination of the game Celeste in “Celeste 64: Open-Source Demaking as Self-Adaptive Design Practice.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 7:31 PM
For our penultimate session of #ICGAN2025, we have Alan Galey with his presentation “The Stories that (Digital) Artifacts Tell: Video Game Historiography and the Idea of the Edition.”

#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 7:13 PM
Here to teach #ICGAN2025 all about data visualization is Arden Song with her presentation “Adapting the Worldbuilding Gameplay of Minecraft into Date Visualizations.”

#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch #datavisualization #minecraft
March 6, 2025 at 5:27 PM
Next in Session #29 is Haoran Chang shares ideas through the work "Reconsidering Adapting Eastern Practices in Mindfulness and Meditation Games: Pursuing A New Game Design Framework in Chinese Daoist Practice and Philosophy"

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #gameadaptation
March 6, 2025 at 5:19 PM
Jules Patalita is presenting all about roleplay and roleplaying games in his presentation “The Critical Role of Digital Media in Teching how to Roleplay.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 5:03 PM
Further in Session #29: Adapting the Classics, Abhik Maiti discusses exciting topic on "Ludic Shakespeare: Interactivity, Agency, and Adaptation in Shakespearean Gaming".

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
March 6, 2025 at 5:01 PM
Welcoming you to Session #29:Adapting the Classics with our first speaker Huajing Pan with her work "Game Adaptation of Allan Poe's Novels: from Literature to Video Game"

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch #adaptation
March 6, 2025 at 4:50 PM
Starting session 28 “Learning Through Play” are Christopher Jeansonne and Christopher Althoff with their look into gameful learning with the presentation “Gamefully Adapative Strategies in the Adaptations Classroom.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchipmact
March 6, 2025 at 4:48 PM
Learn more about the demos by checking out the extended abstracts for Session 5 - Demos Waterloo and Session 8 - Demos Melbourne. We have many different types of board game, #virtuareality, and video games for you to try out.

#ICGAN25 #thegamesinstitute #researchimpact #demo #gamedev #gamedesign
March 6, 2025 at 3:55 PM
Curious to learn more about the demos that were exhibited at #ICGAN2025?

Wonder no more! We have their extended abstracts posted on our website AND available in the Gather.town space for conference participants to view and play with.
March 6, 2025 at 3:55 PM
Closing out our morning session is Erick Verran with his presentation “The Detective in the Furnace: Belief and Fictional Illegibility” which focuses on such games like Disco Elysium and Freedom!

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 3:46 PM
Gregory Blomquist is up next with his presentation “Shadowing the Shadow Broker: Transmedia Detectives and Media Heterarchy in Mass Effect” which continues a trend in #ICGAN2025 by referencing media scholar Henry Jenkins!

#uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 3:20 PM
Continuing the morning session “Belief in the Empowered Player” is Ricardo Martins with “The Player is Dead, Long live the… What was that again? - memory and death in video game design.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 3:00 PM