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The Games Institute
@thegamesinstitute.bsky.social
Advancing research and knowledge about games and interactive technologies.

https://uwaterloo.ca/games-institute/

https://uwaterloo.ca/games-institute/news
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The GI is undergoing changes. The budget cuts and hiring freeze have a direct impact on the level of our staffing and the services we provide. This will impact all our activities starting May 1 2025.

uwaterloo.ca/games-instit...
A quick reminder that updates from us will be slow from here on out. We are unsure as to the future direction of the GI at this time, but we appreciate your support and patience at this time.

Thank you.❤️‍🩹
The GI is undergoing changes. The budget cuts and hiring freeze have a direct impact on the level of our staffing and the services we provide. This will impact all our activities starting May 1 2025.

uwaterloo.ca/games-instit...
April 30, 2025 at 1:58 PM
It's podcast day!🎙️

❤️‍🩹 Today, we're releasing the last episode of the GI Podcast for the foreseeable future. Our back catalogue will remain up on all major podcast platforms for you to enjoy.

Catch episode 57: Discovering Rhetorical Figures with Citizen Science!

open.spotify.com/episode/3Pcm...
057: Discovering Rhetorical Figures with Citizen Science with Adeshola Ogunsanya, Drake Dong, Nathan D’Silva, and Dr. Randy Harris
Games Institute Podcast · Episode
open.spotify.com
April 2, 2025 at 8:22 PM
The GI is undergoing changes. The budget cuts and hiring freeze have a direct impact on the level of our staffing and the services we provide. This will impact all our activities starting May 1 2025.

uwaterloo.ca/games-instit...
March 31, 2025 at 1:44 PM
Reposted by The Games Institute
Sad news. My first published piece of writing was at FPS. They were incredibly helpful in guiding me through the process and turning my essay into the best possible version it could be.

Vanity link: www.firstpersonscholar.com/folk-music-r...
March 27, 2025 at 6:16 PM
Reposted by The Games Institute
Sad to hear that First Person Scholar is ending. I had the honor of being EIC during my time as a PhD student at UW and it was an invaluable experience for my career.

There is an absolute wealth of games studies knowledge on that site worth checking out. It will remain free to access.
First Person Scholar, the middle-state publication supported and published by the GI, is taking an indefinite hiatus due to a lack of resources. This includes funding cuts to the GI, but also a lack of game studies graduate students with enough funding to allow them time to work on FPS.

#uwaterloo
First Person Scholar Takes a Break - First Person Scholar
Hi, everyone. First Person Scholar is going on hiatus. What you’re reading right now is the final posting until we establish its future directions. FPS will remain available as an archive for everyone...
www.firstpersonscholar.com
March 27, 2025 at 4:57 PM
First Person Scholar, the middle-state publication supported and published by the GI, is taking an indefinite hiatus due to a lack of resources. This includes funding cuts to the GI, but also a lack of game studies graduate students with enough funding to allow them time to work on FPS.

#uwaterloo
First Person Scholar Takes a Break - First Person Scholar
Hi, everyone. First Person Scholar is going on hiatus. What you’re reading right now is the final posting until we establish its future directions. FPS will remain available as an archive for everyone...
www.firstpersonscholar.com
March 27, 2025 at 2:27 PM
🎉 New podcast episode! 🎉

👾 This week co-hosts Toben Racicot and S. Heeg sit down with postdoctoral researcher Dr. Eugene Kukshinov to discuss his interest in games, his research into social virtual reality, and how he fits into the world of human computer interaction as a media psychologist.
056: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov
Games Institute Podcast · Episode
open.spotify.com
March 14, 2025 at 6:10 PM
Emily Grace Buck has joined us for the LAST keynote address of #ICGAN2025 for her talk “I’m Batman: Centering Player Agency in Beloved IP.”

#ICGAN25 #uwaterloo #thegamesinstitute #interdisciplinaryresearch #researchimpact
March 6, 2025 at 10:38 PM
Check out the in-person crowd from Waterloo for Emily Grace Buck’s keynote address “I’m Batman: Centering Player Agency in Beloved IP”for #ICGAN2025! Including a very special visit from University of Waterloo’s own Charmaine Dean!

#uwaterloo #thegamesinstitute #interidisciplinaryresearch
March 6, 2025 at 10:23 PM
Reposted by The Games Institute
Double conference day! This morning I gave a keynote at #icgan2025; this evening, doing demos at #hri2025.
March 6, 2025 at 8:22 AM
Hanine El Mir is closing out as the final panelist of #ICGAN2025 with her presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives” and we’re happy she could join us!
March 6, 2025 at 9:53 PM
Reposted by The Games Institute
Having a blast at #ICGaN2025!
March 6, 2025 at 9:32 PM
For our very final presenter of #ICGAN2025 we have Hanine El Mir with her look into role playing with the presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 9:44 PM
Next up in Session 31 “Role-Playing, Reminiscence, Representation, and Romance” is Morgan Pearce with “Writing History in Pentiment: Medieval Manuscripts, Historical Accuracy, and the Politics of Representation.”

#ICGAN2025 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 9:26 PM
Starting out last panel of #ICGAN2025 is Christine Tomlinson for “Playing for Love: Experiences with Romance in Video Game Narrative Design.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 9:22 PM
Rounding out Session 30 on “Preservation and Transformation” are Aleksander Franiczek and Cristiano Politowski with their presentation “Adapting to a Generational Leap: Mixed-Methods Analysis of Dragon Quest’s Evolution from NEW to SNES.”

#ICGAN2025 #uwaterloo #thegamesinstitute #researchimpact
March 6, 2025 at 8:14 PM
Next up for Session 30 is Liv Cadwallader for “Compilations of the Imagination: The Mock Compilation Form and Imagined development Histories in UFO 50 and Sonic Dreams Collection.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 7:55 PM
Up next in session 30 “Preservation and Transformation” is Andrew Bailey with his examination of the game Celeste in “Celeste 64: Open-Source Demaking as Self-Adaptive Design Practice.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 7:31 PM
For our penultimate session of #ICGAN2025, we have Alan Galey with his presentation “The Stories that (Digital) Artifacts Tell: Video Game Historiography and the Idea of the Edition.”

#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 7:13 PM
Here to teach #ICGAN2025 all about data visualization is Arden Song with her presentation “Adapting the Worldbuilding Gameplay of Minecraft into Date Visualizations.”

#ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch #datavisualization #minecraft
March 6, 2025 at 5:27 PM
Next in Session #29 is Haoran Chang shares ideas through the work "Reconsidering Adapting Eastern Practices in Mindfulness and Meditation Games: Pursuing A New Game Design Framework in Chinese Daoist Practice and Philosophy"

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #gameadaptation
March 6, 2025 at 5:19 PM
Jules Patalita is presenting all about roleplay and roleplaying games in his presentation “The Critical Role of Digital Media in Teching how to Roleplay.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
March 6, 2025 at 5:03 PM
Further in Session #29: Adapting the Classics, Abhik Maiti discusses exciting topic on "Ludic Shakespeare: Interactivity, Agency, and Adaptation in Shakespearean Gaming".

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch
March 6, 2025 at 5:01 PM
Welcoming you to Session #29:Adapting the Classics with our first speaker Huajing Pan with her work "Game Adaptation of Allan Poe's Novels: from Literature to Video Game"

 #uwaterloo #thegamesinstitute #ICGAN25 #ICGAN2025 #researchimpact #interdisciplinaryresearch #adaptation
March 6, 2025 at 4:50 PM
Starting session 28 “Learning Through Play” are Christopher Jeansonne and Christopher Althoff with their look into gameful learning with the presentation “Gamefully Adapative Strategies in the Adaptations Classroom.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchipmact
March 6, 2025 at 4:48 PM