Weeg
the-weegie-dev.bsky.social
Weeg
@the-weegie-dev.bsky.social
#IndieGame developer using #Unity.

Working on an FPS Horror and "Classic Survival Horror" game.
Just another quick update on my #indiedev #survivalhorror project.

Switching animations sets when a weapon is equipped/unequipped now working.

It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
May 18, 2025 at 11:15 PM
After a 2 week break I'm back at my #indiedev #surivalhorror game.

Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.

Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
May 14, 2025 at 11:24 PM
Another update on my #indiedev #survivalhorror game:

Inventory looks to be complete (for now), the player can do all the expected actions.

The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
April 14, 2025 at 9:36 AM
Quick update on my #indiedev #survivalhorror game.

The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.

Items collected are tracked so no duplicates when re-entering rooms.
April 8, 2025 at 4:59 PM
I've two projects in development right now, so progress is a little slow.

Managed two new features this week though.

Enemy head movement tracking and a basic inventory.

The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.

#indiedev #madeinunity
March 29, 2025 at 11:22 PM
Finally moved home and have my studio set up again, time to get back to developing my #indie #survivalhorror game.

Basic movement is complete, need to work on that inventory system next.
December 9, 2024 at 6:36 PM