Working on an FPS Horror and "Classic Survival Horror" game.
Switching animations sets when a weapon is equipped/unequipped now working.
It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
Switching animations sets when a weapon is equipped/unequipped now working.
It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.
Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.
Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
Inventory looks to be complete (for now), the player can do all the expected actions.
The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
Inventory looks to be complete (for now), the player can do all the expected actions.
The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.
Items collected are tracked so no duplicates when re-entering rooms.
The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.
Items collected are tracked so no duplicates when re-entering rooms.
Managed two new features this week though.
Enemy head movement tracking and a basic inventory.
The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.
#indiedev #madeinunity
Managed two new features this week though.
Enemy head movement tracking and a basic inventory.
The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.
#indiedev #madeinunity
Basic movement is complete, need to work on that inventory system next.
Basic movement is complete, need to work on that inventory system next.