Weeg
the-weegie-dev.bsky.social
Weeg
@the-weegie-dev.bsky.social
#IndieGame developer using #Unity.

Working on an FPS Horror and "Classic Survival Horror" game.
I've found using a 'Private Window with Tor' in the Brave browser helps get round most of these blocks.

It's not ideal and very slow compared to browsing normally but has worked for me so far.

brave.com
July 26, 2025 at 11:39 PM
Just another quick update on my #indiedev #survivalhorror project.

Switching animations sets when a weapon is equipped/unequipped now working.

It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
May 18, 2025 at 11:15 PM
After a 2 week break I'm back at my #indiedev #surivalhorror game.

Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.

Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
May 14, 2025 at 11:24 PM
Another update on my #indiedev #survivalhorror game:

Inventory looks to be complete (for now), the player can do all the expected actions.

The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
April 14, 2025 at 9:36 AM
Quick update on my #indiedev #survivalhorror game.

The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.

Items collected are tracked so no duplicates when re-entering rooms.
April 8, 2025 at 4:59 PM
I've two projects in development right now, so progress is a little slow.

Managed two new features this week though.

Enemy head movement tracking and a basic inventory.

The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.

#indiedev #madeinunity
March 29, 2025 at 11:22 PM
Finally moved home and have my studio set up again, time to get back to developing my #indie #survivalhorror game.

Basic movement is complete, need to work on that inventory system next.
December 9, 2024 at 6:36 PM