Weeg
the-weegie-dev.bsky.social
Weeg
@the-weegie-dev.bsky.social
#IndieGame developer using #Unity.

Working on an FPS Horror and "Classic Survival Horror" game.
Reposted by Weeg
Happy 7th anniversary to Octopath Traveler!

This is a game I recommend to any Turn Based RPG fan.

Definitely one of my favorite games on Switch.
July 11, 2025 at 10:12 PM
With all the fallout of #GenAI and #TheAlters is there any ethical use of GenAI?

I don't believe in using it for art, but is code considered a lesser evil, or is it given a pass?

Especially for small/solo devs that need support for a complex project?

Curious to see where the line is on this one.
July 1, 2025 at 6:34 PM
Just another quick update on my #indiedev #survivalhorror project.

Switching animations sets when a weapon is equipped/unequipped now working.

It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
May 18, 2025 at 11:15 PM
After a 2 week break I'm back at my #indiedev #surivalhorror game.

Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.

Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
May 14, 2025 at 11:24 PM
Another update on my #indiedev #survivalhorror game:

Inventory looks to be complete (for now), the player can do all the expected actions.

The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
April 14, 2025 at 9:36 AM
Quick update on my #indiedev #survivalhorror game.

The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.

Items collected are tracked so no duplicates when re-entering rooms.
April 8, 2025 at 4:59 PM
I've two projects in development right now, so progress is a little slow.

Managed two new features this week though.

Enemy head movement tracking and a basic inventory.

The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.

#indiedev #madeinunity
March 29, 2025 at 11:22 PM
The PAL version of Outbreak didn't have online multiplayer back in the day, would be good to finally get it here.

www.gog.com/dreamlist/ga...

#residentevil #residenteviloutbreak
Resident Evil Outbreak GOG Dreamlist | GOG.COM
Want to see Resident Evil Outbreak on GOG? Vote for Resident Evil Outbreak and contribute to game preservation!
www.gog.com
February 3, 2025 at 8:17 PM
I've bought 3 games this week.

One was a AA game reduced to 50% it's normal price.

The other two were indies. They cost £10 each.

I've not even played the indies yet, but will always support indies.

The AAA bubble has burst, support indie developers.

#indiedevs #indiegames
January 29, 2025 at 12:08 AM
Closed down my account on the other place, posting exclusively here from now on.

Might start posting Shorts on YT. Maybe...
January 21, 2025 at 6:53 AM
Coding videogames is somehow more fun than writing them.

Would never have guessed that one.
January 13, 2025 at 12:27 AM
JMCCK's STEAM REPLAY 2024
Check out my 2024 Steam Replay
s.team
December 19, 2024 at 10:06 PM
Finally moved home and have my studio set up again, time to get back to developing my #indie #survivalhorror game.

Basic movement is complete, need to work on that inventory system next.
December 9, 2024 at 6:36 PM
Reposted by Weeg
November 30, 2024 at 11:41 PM
Finally finished the #blackops6 campaign.

By far the best COD single-player game I've played in a long time.

Might be one of their best ever.
November 21, 2024 at 12:36 AM