Working on an FPS Horror and "Classic Survival Horror" game.
This is a game I recommend to any Turn Based RPG fan.
Definitely one of my favorite games on Switch.
This is a game I recommend to any Turn Based RPG fan.
Definitely one of my favorite games on Switch.
I don't believe in using it for art, but is code considered a lesser evil, or is it given a pass?
Especially for small/solo devs that need support for a complex project?
Curious to see where the line is on this one.
I don't believe in using it for art, but is code considered a lesser evil, or is it given a pass?
Especially for small/solo devs that need support for a complex project?
Curious to see where the line is on this one.
Switching animations sets when a weapon is equipped/unequipped now working.
It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
Switching animations sets when a weapon is equipped/unequipped now working.
It needs some polish but lays the groundwork to extend it with sound & lighting effects. Firing, IK Hand placement and shell ejection also to follow.
Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.
Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
Finally ironed out a few bugs in the Unity inspector when changing the UI at runtime.
Added a #ResidentEvil style item box. The player inventory was already working so this update was to add support for storing items.
Inventory looks to be complete (for now), the player can do all the expected actions.
The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
Inventory looks to be complete (for now), the player can do all the expected actions.
The main differences now is there's no "Confirm Take" window, the player gets a contextual prompt, and there's a message window to confirm what just occurred.
The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.
Items collected are tracked so no duplicates when re-entering rooms.
The player can now pickup and combine items, incompatible items are disabled and equipment slots are hidden completely.
Items collected are tracked so no duplicates when re-entering rooms.
Managed two new features this week though.
Enemy head movement tracking and a basic inventory.
The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.
#indiedev #madeinunity
Managed two new features this week though.
Enemy head movement tracking and a basic inventory.
The enemy watches before attacking, and the inventory allows equipping, reloading and dropping items.
#indiedev #madeinunity
www.gog.com/dreamlist/ga...
#residentevil #residenteviloutbreak
www.gog.com/dreamlist/ga...
#residentevil #residenteviloutbreak
#dinocrisis and #dinocrisis2 now available on PC!
www.gog.com/en/game/dino...
www.gog.com/en/game/dino...
#dinocrisis and #dinocrisis2 now available on PC!
www.gog.com/en/game/dino...
www.gog.com/en/game/dino...
One was a AA game reduced to 50% it's normal price.
The other two were indies. They cost £10 each.
I've not even played the indies yet, but will always support indies.
The AAA bubble has burst, support indie developers.
#indiedevs #indiegames
One was a AA game reduced to 50% it's normal price.
The other two were indies. They cost £10 each.
I've not even played the indies yet, but will always support indies.
The AAA bubble has burst, support indie developers.
#indiedevs #indiegames
Might start posting Shorts on YT. Maybe...
Might start posting Shorts on YT. Maybe...
Would never have guessed that one.
Would never have guessed that one.
Basic movement is complete, need to work on that inventory system next.
Basic movement is complete, need to work on that inventory system next.
By far the best COD single-player game I've played in a long time.
Might be one of their best ever.
By far the best COD single-player game I've played in a long time.
Might be one of their best ever.