Texedo - Developing Nova Catalyst
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texedo.bsky.social
Texedo - Developing Nova Catalyst
@texedo.bsky.social
Solo dev doing the full workflow, but down for some collaboration. Mainly showcasing Nova Catalyst, my 2D MOBA with a scrappy, fighting game feel.
Trying to stay away from one rabbit hole and I've fallen into another. I'm so grateful these kind of tools exist. Despite being clueless what I'm doing, this actually sounds really good.

#indiedev #novacatalystgame #gameost
June 30, 2025 at 4:20 AM
And here's a look at one way I found to prototype animations. Before blockouts, I'll rush animations with some sort of indicator for the animation and a text descriptor for the action. Not a minimum viable product but fit for making something that feels like a game

#indiedev #pixelart #animation
June 20, 2025 at 4:39 PM
I'm trying to stick only to animating in my downtime since I'm supposed to be doing other things IRL, but I see I have no self restraint 😅. Anyway here's an offworlder to the setting's otherwise fantasy setting in Nova Catalyst. A cyborg take on the tomboy mechanic archetype.

#indiedev #pixelart
June 20, 2025 at 4:28 PM
Not sure if it's a good time to name drop yet, but I'm calling the project Nova Catalyst; I like the sound of NoCa. Sadly, I need to stop working on the project for personal goals. I'll be to it soon. Hard to work around moving and a 9-5.

#indiedev #godot #solodev
June 16, 2025 at 4:35 PM
I increased the prototype character's sprite size and collider size, and now I can't get back to my first experimental spawn area. Oh my God, it's just like Sword A-- It's just like that trope of the hero outgrowing their home. Also usernames and titles.

#gamedev #godot #indiedev #solodev
June 12, 2025 at 3:41 AM
And here's another of my niche projects: a logic gate circuit board in Virtual Circuit Board on Steam. A screenshot of it actually running a program, albeit with only 4 working instructions. And I'm not even sure the whole execution loop is normal. It's just something I made up on the spot.
June 8, 2025 at 4:20 AM
#GodotEngine #indiedev new here and apparently just in time for #screenshotsaturday. I'll mostly be logging progress updates for my MOBA project. Here's my most recent milestone of bare minimum multiplayer mechanics. Pardon the boring sprites. It's just how I prototype. Follow for rambling and more.
June 8, 2025 at 3:54 AM