Taylor
taylor.warheadent.com
Taylor
@taylor.warheadent.com
Game developer (programming & business) at @warheadent.com
The interview that supported the article is fresh, so something to write about even if it isn't anything groundbreaking. Just some friendly "behind the scenes" content rehashed for an audience curious for it.
May 23, 2025 at 9:10 PM
What is the issue in the article/headline? They state its not generative AI and that it is all PCG based.
May 23, 2025 at 8:17 PM
We're still pretty early days with the project. We have a vague content plan in terms of how we want to present more of this project and ideas on what we want to share on Youtube or via a blog. Once the art rework is in place, I think we'll be in a good spot.
March 6, 2025 at 1:08 AM
A few more Unreal plugins I wanted to shoutout as being foundational to our project was Dungeon Architect: www.fab.com/listings/0ad...

This one has been around a while but has a lot of power if you're looking to make procedurally generated map designs. We're using it to stitch together levels :)
March 6, 2025 at 1:08 AM
For the actual project, I've been reworking a few of our systems and leveraging a lot of the fantastic Ninja Bear Studio plugins (fab.com/sellers/Ninj...)

This allows us to leverage a lot of the flexibility of GAS on a great foundational frameworks.
March 6, 2025 at 1:08 AM
This required getting Horde set up on a docker container and configuring our networks to securely connect and point towards these build agents. Pretty handy to set up if you have old hardware laying around :)
March 6, 2025 at 1:08 AM
We're in the middle of an artistic rework, so I've been plugging away at some of the gameplay aspects and structuring our workflows. I recently got distributed building set up so that whenever we compile our game code, it brings in our media server PCs running Ryzen 3700X processors to help out.
March 6, 2025 at 1:08 AM
Some primary inspirations for our designs come from Dark Cloud and Zelda, while also taking on some more of the modern loot-driven class progression systems we've seen from Dungeon Defenders, Destiny, and Roguelite-style games.
March 6, 2025 at 1:08 AM
Depends, but some starters I could look at:

1. Superhot, time integrated into player speed
2. Dead Rising, time management integral to story progression and what you can do
3. Haven't played it but Braid heavily uses time-based mechanics it seems
March 3, 2025 at 9:15 PM
rookie numbers for the office
January 17, 2025 at 7:57 PM
Oof okay yeah I see how you'd encounter those then. My projects are much simpler in comparison so I'm generally pretty good with the AMD Ryzen 7900X 64GB RAM that I have.
December 9, 2024 at 8:45 PM
How were you affected here? Shader/Packaging times?

I wonder if setting up the AMD as the headless build machine and using the intel for everything else is the play if that's the case.
December 9, 2024 at 8:26 PM
im debating one as a spare
December 3, 2024 at 3:35 AM
Reposted by Taylor
A number of artists and creators have made their home on Bluesky, and we hear their concerns with other platforms training on their data. We do not use any of your content to train generative AI, and have no intention of doing so.
November 15, 2024 at 5:22 PM
One more thing! Alt Text for images is a thing here, so if you want a strict reminder to do so, you can turn on a setting under Accessibility: bsky.app/settings/acc...
November 15, 2024 at 4:18 AM
From a BlueSky developer:

bsky.app/profile/pfra...
Here’s a few things you can expect temporarily when there’s an outage:

- “Invalid Handle” everywhere
- Likes don’t seem to work (they’re just being slow)
- Your post isn’t showing up (same, just being slow)
- Random errors or blank screens, the usual app broken stuff
November 15, 2024 at 12:55 AM
Big agree - also the Moderation Lists on BlueSky really help with minimizing this content in the first place!
November 14, 2024 at 11:46 PM
Coming over from Twitter? You can port over your followers using SkyFollowerBridge: www.sky-follower-bridge.dev

This can help get your following feed going! Remember to like content on BlueSky so the Discover feed can actually pull in your interests as well.
Sky Follower Bridge
Instantly find and follow the same users from your 𝕏 followers on Bluesky
www.sky-follower-bridge.dev
November 14, 2024 at 11:42 PM
If you run a more professional account or own a domain, you may want to look at setting your handle to match your domain. BlueSky blog has a tutorial on this!

For Vtubers, you can look at vtubers.social if you don't want to purchase a domain.

Domains are a neat way for people to know its you :)
How to set your domain as your handle - Bluesky
Using a domain as your handle helps with account identity, verification, and portability. Here's how to set your domain as your handle.
bsky.social
November 14, 2024 at 11:42 PM