Made in Calasparra.
Indiegogo launches June 25 for #SegaGenesis #Dreamcast #NeoGeo and MS-DOS: 👉 sovietborgs.com
#ScreenshotSaturday
Indiegogo launches June 25 for #SegaGenesis #Dreamcast #NeoGeo and MS-DOS: 👉 sovietborgs.com
#ScreenshotSaturday
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
This weekend a temporary exhibition on history and video games opened at the Museum of Archaeology and History of Elche and there is a reference to the game ♥
This weekend a temporary exhibition on history and video games opened at the Museum of Archaeology and History of Elche and there is a reference to the game ♥
Yes, that's Adam Koralik's roar! 👹
Music once again by Juanjo Martín (Morat).
There's been a slight change of plans btw. Announcement coming soon! 🤭 Stay tuned! That's an order! 🫡
#ScreenshotSaturday #SegaGenesis #Dreamcast #NeoGeo
Yes, that's Adam Koralik's roar! 👹
Music once again by Juanjo Martín (Morat).
There's been a slight change of plans btw. Announcement coming soon! 🤭 Stay tuned! That's an order! 🫡
#ScreenshotSaturday #SegaGenesis #Dreamcast #NeoGeo
A brand-new side-scrolling shooter built on real 16bit tech, featuring explosive pixel art and a soundtrack powered by the YM2612.
Wishlist now and witness a new generation of shooters.
store.steampowered.com/app/3597580/...
A brand-new side-scrolling shooter built on real 16bit tech, featuring explosive pixel art and a soundtrack powered by the YM2612.
Wishlist now and witness a new generation of shooters.
store.steampowered.com/app/3597580/...
The Soviet people will prevail.
The Soviet people stand strong.
The Soviet people found voice.
Adam Koralik's voice, to be precise.
#Sovietborgs for #SegaGenesis #Dreamcast #NeoGeo is coming soon to Kickstarter 💥
#ScreenshotSaturday
The Soviet people will prevail.
The Soviet people stand strong.
The Soviet people found voice.
Adam Koralik's voice, to be precise.
#Sovietborgs for #SegaGenesis #Dreamcast #NeoGeo is coming soon to Kickstarter 💥
#ScreenshotSaturday
Fear not, rebels from the capitalist territories. The #Sovietborgs will soon free you from your freedom.
#Genesis / Mega Drive music by Nicolás Abreu (kairak) & Sebastián Abreu (tacha)
#Screenshotsaturday
Fear not, rebels from the capitalist territories. The #Sovietborgs will soon free you from your freedom.
#Genesis / Mega Drive music by Nicolás Abreu (kairak) & Sebastián Abreu (tacha)
#Screenshotsaturday
Puedes descargar la mayoría en locomalito.com, aunque también tienes un par de ellos en plataformas comerciales.
Puedes descargar la mayoría en locomalito.com, aunque también tienes un par de ellos en plataformas comerciales.
- Oh dear, that komrade doesn't look too healthy.
- Consequences of free thinking, no doubt!
#ScreenshotSaturday
- Oh dear, that komrade doesn't look too healthy.
- Consequences of free thinking, no doubt!
#ScreenshotSaturday
Thanks to Marc Jowett and @debugmag.com for giving us the opportunity to spread our regime's propaganda! 🫡
See you soon on Kickstarter, tovarisch. 🤖
Thanks to Marc Jowett and @debugmag.com for giving us the opportunity to spread our regime's propaganda! 🫡
See you soon on Kickstarter, tovarisch. 🤖
https://playonretro.com/maldita-castilla-requiem-el-desarrollo/
@gryzor87.bsky.social
@locomalito.com
@paspallas.bsky.social
https://playonretro.com/maldita-castilla-requiem-el-desarrollo/
@gryzor87.bsky.social
@locomalito.com
@paspallas.bsky.social
Convert scaler to a line scaler rather than column, allows for per line expansion / contraction eg more like mode 7.
Speed up the code & have about 50% cpu free running the scaling (cpu calculated) + sprites + audio etc.
The target for this is ingame effects !!
Convert scaler to a line scaler rather than column, allows for per line expansion / contraction eg more like mode 7.
Speed up the code & have about 50% cpu free running the scaling (cpu calculated) + sprites + audio etc.
The target for this is ingame effects !!
It looks pretty weird in these situations, but in motion it makes perfect sense.
It looks pretty weird in these situations, but in motion it makes perfect sense.
Only the stand pose has been cleaned up from the render and I need to redraw the cape animations 😵💫
#GameDev #IndieGame #SGDK
Only the stand pose has been cleaned up from the render and I need to redraw the cape animations 😵💫
#GameDev #IndieGame #SGDK
#segagenesis #segamegadrive #gaming #gamedev #indiedev #retrogaming
#segagenesis #segamegadrive #gaming #gamedev #indiedev #retrogaming
... In the C Survey for the Name of a new Operator!! This one, being something a LOT of you are familiar with!
Read up, let us know, and SPREAD THE WORD: thephd.dev/the-big-arra...
... In the C Survey for the Name of a new Operator!! This one, being something a LOT of you are familiar with!
Read up, let us know, and SPREAD THE WORD: thephd.dev/the-big-arra...
🇬🇧New game mode ready! Complete the game in "Speedrun" mode as quickly as possible and try to get the highest score!
#SegaMegaDrive #SegaGenesis #Homebrew #Pixelart
🇬🇧New game mode ready! Complete the game in "Speedrun" mode as quickly as possible and try to get the highest score!
#SegaMegaDrive #SegaGenesis #Homebrew #Pixelart
Action → assign button for it
And others go like:
Button → assign action for it
I can see use cases for both: having two actions on the same button or having alternative buttons for the same action. But I guess the best choice depends on the game?
Action → assign button for it
And others go like:
Button → assign action for it
I can see use cases for both: having two actions on the same button or having alternative buttons for the same action. But I guess the best choice depends on the game?