syynth
syynth.dev
syynth
@syynth.dev
web dev by day, aspiring game dev by other days
he/him

JavaScript • Rust • C# • Game Dev • UI • 3D Printing • CAD
experimenting with bevy_hanabi and using particles to emit lights into the GI system. way over the top but i kind of love it

#codetta #bevyengine #gamedev
June 12, 2025 at 5:40 AM
got emissive sprites wired up and working! tried out making the player emissive and i think it's pretty neat (but too flickery). this has been so satisfying to build

#codetta #gamedev #bevyengine
June 9, 2025 at 1:38 AM
i've been slowly learning to write shaders in #bevy and i'm working my way towards a 2D GI solution with radiance cascades. finally got my SDF calculation composited with the rest of the scene and it feels so goood!

#gamedev #bevy
June 3, 2025 at 9:36 PM
still need to fix a dozen sources of jank, need animations, etc, but i’m pretty happy with this first iteration of the world-space UI for charging/timing a swing.

#gamedev #indiedev #unity
November 1, 2024 at 2:15 AM
added animations to the menu i built yesterday, and i'm quite pleased. up next is building out all these sub-menus and the animations between them!

#gamedev #indiedev
October 28, 2024 at 2:48 AM