syynth
syynth.dev
syynth
@syynth.dev
web dev by day, aspiring game dev by other days
he/him

JavaScript • Rust • C# • Game Dev • UI • 3D Printing • CAD
i certainly wouldn’t want to implement an ECS myself but i find it makes my game code simpler than what i’d write in equivalent systems.

but i’d also be lying if i said i didn’t enjoy all the type magic and “puzzle” of getting some of those things to compile and fit together nicely. ;)
October 19, 2025 at 5:48 PM
i’ve had a very very positive experience integrating LDtk with bevy so far, it uses “tags” a lot, which map cleanly onto components, i don’t know how one would use it for a “big” project otherwise
October 19, 2025 at 5:26 PM
i definitely find myself taking something that would be a one-off and turn it into a system just due to bevy’s design, but also my brain just works that way. tbh maybe if i used another engine after bevy i’d have new habits that i find improve my experience of iterating without breakage?
October 19, 2025 at 5:25 PM
that’s a problem, and hopefully getting better with the hot-reloading, but my background in unity has taught me to expect the editor to lock up so i’m just suffering from low expectations, i imagine. occasionally running cargo clean and freeing 80gb is brutal, though
October 19, 2025 at 5:20 PM
i see this often and believe everyone who says it, but my experience with using rust/bevy for gamedev has been that existing stuff breaks less when i add something new. maybe it’s just my skill issues, but i feel like it helps my iteration speed because something else hasn’t exploded in the process
October 19, 2025 at 4:58 PM
this is my first time coming across BigBrain but this looks very interesting! i do especially like the fact that it could be asset driven, that’s slowly becoming more important to me as i get deeper into bevy
October 8, 2025 at 2:52 AM
separate screenshots would have helped a lot, but i _think_ option C, though depending on how important the values around healthbars really are, i’m not sure i’d love the radial UI there. it looks nice, but feels less easy to read than a plain set of bars. i also like the G layout as a second choice
October 7, 2025 at 4:32 AM
just came across this, it was super helpful, thanks!
September 21, 2025 at 12:30 AM
maybe i just need to try it and find out!
August 16, 2025 at 3:21 PM
i’ve been looking at this with a lot of interest, but i’m struggling a little with where to apply the ideas. most of the immediate use cases i think of seem to really come back to system sets, where the “openness” is important, or just dependency management is the other obvious use i see
August 16, 2025 at 3:21 PM
i mostly work on macOS day to day, so i’ll have to give it a shot!
August 2, 2025 at 11:08 PM
how’s the performance, comparatively? i’ve had to enable optimization for deps so my builds are farrrrr in excess of two minutes 😭
August 2, 2025 at 10:41 PM