tinyurl.com/mry63dfk
JRPGs, FGC, the city of Ottawa. Inspired by a lot, and I can't wait for folks to hear what I've been working on.
tinyurl.com/mry63dfk
JRPGs, FGC, the city of Ottawa. Inspired by a lot, and I can't wait for folks to hear what I've been working on.
Turns out if you can't get an Astro City, you can just print your own. Much assembly required, though.
Turns out if you can't get an Astro City, you can just print your own. Much assembly required, though.
We've extended early bird & got the discounted hotel link up at start.gg/perfectstorm
We've extended early bird & got the discounted hotel link up at start.gg/perfectstorm
store.steampowered.com/app/871200/F...
store.playstation.com/en-us/produc...
store.steampowered.com/app/871200/F...
store.playstation.com/en-us/produc...
This Sunday is your last day to register. Catch the wave while you can 🌊
start.gg/TidalWaves5
This Sunday is your last day to register. Catch the wave while you can 🌊
start.gg/TidalWaves5
Evade gives better advantage than guard; many safe-on-guard moves are punishable if evaded, plus most strikes in the game are linear! But evading leaves you open to circulars and delayed strikes. An opponent who delays will hit you! (1/2)
#VirtuaFighter
Evade gives better advantage than guard; many safe-on-guard moves are punishable if evaded, plus most strikes in the game are linear! But evading leaves you open to circulars and delayed strikes. An opponent who delays will hit you! (1/2)
#VirtuaFighter
A successful Evade takes 23 frames. As you learn, you can recognize and react to evading key moves, like Pai's 3P+K! You can calculate your advantage if you assume their attack and your Evade were both buffered. Optimize the punish! (2/2)
#VirtuaFighter
A successful Evade takes 23 frames. As you learn, you can recognize and react to evading key moves, like Pai's 3P+K! You can calculate your advantage if you assume their attack and your Evade were both buffered. Optimize the punish! (2/2)
#VirtuaFighter
"Tracking" is digital in VF. All moves track one way (Half-Circular), both ways (Full Circular), or no way (Linear) by definition. Attempted Evades get Counter Hit if the correct Circulars hit them. Throws also cover both directions! (3/3)
#VirtuaFighter
"Tracking" is digital in VF. All moves track one way (Half-Circular), both ways (Full Circular), or no way (Linear) by definition. Attempted Evades get Counter Hit if the correct Circulars hit them. Throws also cover both directions! (3/3)
#VirtuaFighter
Evades ONLY work from disadvantage. From advantage, they will fail unless you wait for the adv to run out.
Also, Evading, like Guarding, is instant; if you're -13 you can Evade a 14-frame strike. Mix up Guarding with Evading on defense! (2/3)
#VirtuaFighter
Evades ONLY work from disadvantage. From advantage, they will fail unless you wait for the adv to run out.
Also, Evading, like Guarding, is instant; if you're -13 you can Evade a 14-frame strike. Mix up Guarding with Evading on defense! (2/3)
#VirtuaFighter
Evade with up or down. If a strike is starting as you begin to move and it doesn't cover that direction, you'll hear a sound effect and Evade it. You can't guard during a Failed Evade but you can dash cancel out of one and -then- guard. (1/3)
#VirtuaFighter
Evade with up or down. If a strike is starting as you begin to move and it doesn't cover that direction, you'll hear a sound effect and Evade it. You can't guard during a Failed Evade but you can dash cancel out of one and -then- guard. (1/3)
#VirtuaFighter