Patrick Forringer
subsiv.site
Patrick Forringer
@subsiv.site
web-dev, wana be game-dev.

@makr.place
I've been working on bullets and turrets for some dodging mechanics. pew pew. Need to figure out how to do culling so they don't appear halfway through objects/guns. I added a ricochet mode to them that lives too long.

#godot #gamedev
July 18, 2025 at 7:00 PM
A few weeks ago I experimented with PSX style textures/resolution on my character model. I've since also tried a higher res version and added a few more polys. It would be easier to make assets in a low-res way, but I feel like you lose too many details. 256 and 512 version of skin.

#godot #gamedev
July 16, 2025 at 4:07 PM
Started my game dev journey a few months ago with a game idea attached to a story I've wanted to tell

The main character/antagonists use a "singularity core" to bend space and create a gravity well around them that pulls them and other things around them towards it.
#godot #gamedev #indiegamedev
July 16, 2025 at 3:31 PM