Patrick Forringer
subsiv.site
Patrick Forringer
@subsiv.site
web-dev, wana be game-dev.

@makr.place
I've been working on bullets and turrets for some dodging mechanics. pew pew. Need to figure out how to do culling so they don't appear halfway through objects/guns. I added a ricochet mode to them that lives too long.

#godot #gamedev
July 18, 2025 at 7:00 PM
A few weeks ago I experimented with PSX style textures/resolution on my character model. I've since also tried a higher res version and added a few more polys. It would be easier to make assets in a low-res way, but I feel like you lose too many details. 256 and 512 version of skin.

#godot #gamedev
July 16, 2025 at 4:07 PM
Started my game dev journey a few months ago with a game idea attached to a story I've wanted to tell

The main character/antagonists use a "singularity core" to bend space and create a gravity well around them that pulls them and other things around them towards it.
#godot #gamedev #indiegamedev
July 16, 2025 at 3:31 PM
Sorry I missed it, really enjoyed Ruiner when I played it, never actually finished it though :( Probably should do that at some point. Here is a 3D print I made of puppy to cosplay as him. Never finished that either…
January 26, 2025 at 4:26 PM
Worked on a mini-ITX case for the #turingpi multi-node board over the winter break. The goal is to allow configurable panels around the rim for different modules and wire organization. #kubernetes #3dprinting #raspberrypi
January 2, 2025 at 3:59 AM
I'm not much of a #mushroom person, but here are some Monotropa uniflora we found while walking through some trails in #Michigan. Apparently they get their nutrients from other fungus attached to roots of trees. #ghostpipe #photography #nature en.wikipedia.org/wiki/Monotro...
November 30, 2024 at 5:44 PM
Just finished assembling this case by @zerofox3d.bsky.social for a #meshtastic node I'll likely be leaving in my car. Hopefully it doesn't melt or get too degraded by UV while charging.
www.printables.com/model/105732...
November 17, 2024 at 4:49 PM