Patrick Forringer
subsiv.site
Patrick Forringer
@subsiv.site
web-dev, wana be game-dev.

@makr.place
Hey-o! Keep posting and see you on the feed!
August 6, 2025 at 5:49 PM
While doing that I’m attempting to use RigidBody3D for that body. Which is a while others area of hurt. Now to read up on player controller patterns and hammer physics.
July 30, 2025 at 5:39 PM
Now I’m interested in learning about #gdunit and writing unit tests for scenes/code. Added a few movement test scenes and started a new body controller node idea so I can sub out a resource to make a body AI/NPC controlled or player controlled. Not sure if I like that pattern.
July 30, 2025 at 5:35 PM
You are appreciated
July 30, 2025 at 1:39 AM
They run godot game builds
July 22, 2025 at 6:40 PM
I also plan to add some aim leading to the turrets to make it harder to dodge. You'll have to do a lot of weaving and dipping nearby them to avoid the spray.
July 18, 2025 at 7:05 PM
Added decals as well for impacts an a manager pool for those, however on this level they appear in the world center. Have to figure out why. They are attached as a child to what they hit, and the level exists in one combined node from a different scene. Maybe that is why?
July 18, 2025 at 7:02 PM
Still a lot of tweaking to do, currently using CharacterBody3D and likely need more control over the inertia and air friction for what I have planned. My hope that some animation and rotation/swaying add weight to the movement
July 16, 2025 at 5:53 PM
I have a hard time being comfortable posting rough work. this one is from a few months ago. I figure best to start working on the rejection sensitivity now.

Plan is to stream some of the game dev and post updates every now and then.

Next is to do some custom character anim and blender learning.
July 16, 2025 at 3:35 PM
Super sick effect, all the weight and flow in the proper places.
June 16, 2025 at 8:07 PM
Slide on no input? Why not let the user slow down manually with joystick or rapidly pressed button input? If they don’t, just have the character trip and fall! They’ll learn quick.
June 1, 2025 at 7:59 PM
Drop this scene lore.
May 11, 2025 at 2:43 AM
Looks sick, I’ve had ideas for a few ocean logged cities from time to time. What are you developing in?
May 11, 2025 at 2:39 AM
You got your apple in my seed yo. Post more of your fan art!
April 21, 2025 at 5:52 PM
The pain is real. Want to squad up when it comes out?
April 21, 2025 at 5:15 PM
Failed successfully!
April 10, 2025 at 4:55 AM
The Teensy never stood a chance
April 2, 2025 at 2:47 PM