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subatiq
@subatiq.com
Actively engineering stuff

https://linkedin.com/in/subatiq
Starting to look like haste gameplay, good job! Nice to see such game mechanics done with bevy, it needs more cool 3D examples
June 5, 2025 at 10:17 AM
This frame of mind is very important in most software domains. I totally agree.
However, there is mission-critical software that either lacks mechanisms for immediate delivery or can cause significant harm before the next release.
May 31, 2025 at 7:21 AM
«Nietzsche warned of gazing too long into the abyss. But he didn not warn what happens when the abyss is a Makefile or a 30k line of code Typescript project.»
May 7, 2025 at 10:31 AM
And rebuilding without the team is near impossible even if you own the tech.

youtu.be/Y6ZHV0RH0fQ
The Value of Source Code
YouTube video by Philomatics
youtu.be
May 6, 2025 at 1:35 PM
It’s an offline game that does not communicate with any servers, so there is no surface of attack
May 1, 2025 at 7:36 AM
Easily. A github actions pipeline that triggers once a month, builds and uploads, and then notifies me would do it (I think).

But it is such a redundant problem to solve. Like a punishment for *finishing* a simple game or app
May 1, 2025 at 6:49 AM
Oh, my 19 pages now feel like a Post-it note😅

Good luck!
April 30, 2025 at 8:00 AM
BTW did the same thing in Odin and Jai, but probably will stick with Rust for now. Harder to blow your foot off, you know
April 29, 2025 at 6:03 PM
Element is a good one, as well as the tech behind it
April 24, 2025 at 1:50 PM