subatiq
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subatiq.com
subatiq
@subatiq.com
Actively engineering stuff

https://linkedin.com/in/subatiq
Apparently a simple “GET /achievements” request now goes through OpenAI data centers to add some usual blabbering to the response. Well done, Microsoft👏🏻 That’s what gaming needs

I didn’t even type this prompt in, it’s a suggested one.
November 23, 2025 at 11:02 AM
Experimenting with 3D modeling. Came up a steamthrower. It superheats icy liquid and launches a jet of steam at enemies. Has that dwarf-steampunk vibe, but with modern elements.

#3D #blender #handpainted #gameart #gamedev

www.artstation.com/artwork/RKo0xe
September 4, 2025 at 1:12 PM
These animations tickle something in my brain in a good way

#gamedev #wgpu #jailang
August 14, 2025 at 4:26 PM
Testing a "Nomad Sculpt -> Blender + Substance Painter -> My engine" pipeline to optimise my time as a solo dev. So much fun to see how everything comes together.
July 24, 2025 at 6:44 PM
Learning sculpting to produce assets for my game. Nomad sculpt is such a great tool even on 2016 iPad

#3D #sculpt #gamedev
July 18, 2025 at 2:52 PM
Continuing building my game. Jai language enables me to do things so much faster and cleaner than other languages I tried. Even though the engine is built from the ground up, most features are so easy to implement

#jailang #wgpu #gamedev
July 7, 2025 at 3:57 PM
A 6x difference in app size, with arguably the same features. Love to see such things
May 25, 2025 at 9:04 PM
Loving this version so much more
May 1, 2025 at 8:35 PM
I released a game on the #appstore a few years ago—it was so polished that I didn’t expect to patch anything after extensive testing.
Well, it got delisted because the last update was *too long ago* 🙃

#gamedev
April 30, 2025 at 8:34 PM
Making solid progress on my custom engine #rust #wgpu #gamedev

Thanks to Rust and extensive GPU profiling, feeling confident about not having crashes mid-session—the worst thing in gaming, if you ask me.
April 29, 2025 at 5:59 PM
Doing some rendering with #rust and #wgpu. So far I’m really happy with how much I’m learning while building a game without an engine.

#gamedev is truly a great source of knowledge to grok as a software engineer and designer.

Kudos to Marek Cahyna for the free access to the model
February 7, 2025 at 8:12 PM