joh | Developing HYPERFIGHT 2!
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studiojoh.com
joh | Developing HYPERFIGHT 2!
@studiojoh.com
game dev. working on HYPERFIGHT 2!

Patreon: https://www.patreon.com/studiojoh
Discord: https://discord.gg/7bkz8j8
Wishlist HYPERFIGHT 2 on Steam: https://store.steampowered.com/app/3032970/HYPERFIGHT_2
Pinned
The second playtest for HYPERFIGHT 2 will begin on November 28, at 9pm PST! It'll run for a whole week this time!!

There's been a ridiculous amount of improvements since last playtest, so please look forward to it!

#gamedev #indiedev #fgc
Reposted by joh | Developing HYPERFIGHT 2!
Particles have been upgraded to be entirely rollbackable! Alongside some other improvements, the game should feel less jittery online.

9 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 19, 2025 at 11:19 PM
Particles have been upgraded to be entirely rollbackable! Alongside some other improvements, the game should feel less jittery online.

9 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 19, 2025 at 11:19 PM
Reposted by joh | Developing HYPERFIGHT 2!
More training options are in for this build, for those that like to test setups and common reversal situations!

10 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 18, 2025 at 10:05 PM
More training options are in for this build, for those that like to test setups and common reversal situations!

10 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 18, 2025 at 10:05 PM
Reposted by joh | Developing HYPERFIGHT 2!
There's now a dedicated superjump input instead of having to dash down close to the ground. Should make moving in the air a lot easier.

11 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 17, 2025 at 7:17 PM
There's now a dedicated superjump input instead of having to dash down close to the ground. Should make moving in the air a lot easier.

11 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 17, 2025 at 7:17 PM
Reposted by joh | Developing HYPERFIGHT 2!
THE MIKO & MIRA UPDATE IS OUT NOW!!

Duels of Fortune version 0.12.0 is now live, featuring new fighter Miko & Mira, plus tons of other cool features!! Check out the video below for a full overview!

www.youtube.com/watch?v=ndGP...

#gamedev #indiedev #fgc #fightinggame #duelsoffortune
Duels of Fortune Update 0.12.0 Overview Trailer
YouTube video by Cosmic Hat Games
www.youtube.com
November 14, 2025 at 8:55 PM
Reposted by joh | Developing HYPERFIGHT 2!
The second playtest for HYPERFIGHT 2 will begin on November 28, at 9pm PST! It'll run for a whole week this time!!

There's been a ridiculous amount of improvements since last playtest, so please look forward to it!

#gamedev #indiedev #fgc
November 14, 2025 at 5:18 PM
The second playtest for HYPERFIGHT 2 will begin on November 28, at 9pm PST! It'll run for a whole week this time!!

There's been a ridiculous amount of improvements since last playtest, so please look forward to it!

#gamedev #indiedev #fgc
November 14, 2025 at 5:18 PM
HF2 just passed 5000 wishlists...! Can't thank everyone enough for supporting me throughout development.

Going to post a few early gameplay clips to celebrate. I was still finalizing mechanics here, and thought about only certain moves knocking down.
November 12, 2025 at 4:53 PM
Hmm...too cluttered, or just fine?
I want easy access to all the modes from the main menu without it getting too messy...

#gamedev #indiedev #GodotEngine
October 31, 2025 at 9:24 PM
October update is up for Patreon subscribers!

(Reminder that if you contribute the price of the game, you'll get a copy on release and your name in the credits - pretty good deal I think!)

www.patreon.com/posts/octobe...
October 2025 Development Update | studio joh
Get more from studio joh on Patreon
www.patreon.com
October 28, 2025 at 11:40 PM
Chainsaw Man movie was so so so so so sooooo good
October 24, 2025 at 8:46 AM
A small preview

#gamedev #pixelart #fgc
October 22, 2025 at 11:05 PM
I wish there was more readily available info on combo theory for FG characters...I don't want the first thing I see when I click "Combos" to be a long messy list! I learn much better once I know a character's building blocks and when to use them.
October 16, 2025 at 11:27 PM
Reposted by joh | Developing HYPERFIGHT 2!
Exploding Judo Federation is taking part in #SteamNextFest! If you fancy playing/streaming 3D fighting games, why not check the demo out? 😈🥋💣
store.steampowered.com/app/3806150/...
Exploding Judo Federation on Steam
It's judo on a minefield! Tech the grab or die, in this fast-paced 3D fighting game where every! single! throw! is lethal!
store.steampowered.com
October 13, 2025 at 7:18 PM
Fuck man...I feel like I'm FINALLY getting close to making many parts of the game as good as I imagined. Was a long road to get here but it's all coming together...the game already looks and feels miles better than the first playtest!
October 3, 2025 at 8:02 AM
Near-final main menu! Really happy with how this is shaping up, not too minimal or too busy

#gamedev #indiedev
October 2, 2025 at 9:13 PM
some funny main menu background tests

#gamedev #indiedev
September 30, 2025 at 10:58 PM
More lighting tests! Trying to use as little lights as possible vs just gradient textures for optimization purposes. The signs are finally glowing!

#gamedev #indiedev #pixelart
September 29, 2025 at 5:51 AM
Ahhh!!...I've been wanting to do this lighting effect since conceiving this stage and I finally got around to doing it! Not perfect, but so far pretty efficient!

#gamedev #indiedev #pixelart
September 26, 2025 at 12:06 AM
Also, September update is up for Patreon subscribers!

www.patreon.com/posts/septem...
September 2025 Development Update | studio joh
Get more from studio joh on Patreon
www.patreon.com
September 24, 2025 at 6:24 AM
First thing getting the final UI design, the popups. Here's an in progress draft. I can't help but stylize the UI in my games even if it takes a while...

#gamedev #indiedev
September 24, 2025 at 6:24 AM
Ugh...I could go forever adding QOL features but I know the game's never going to come out if I keep doing that 😓

Though in my mind, these are features every fighting game should have...
September 18, 2025 at 6:13 AM
Preview of the new movelists in HYPERFIGHT 2! Like the original, you can pause and immediately press left/right to see your moves. This time there's animated visuals!

#gamedev #indiedev #fgc
September 16, 2025 at 10:09 PM