joh | Developing HYPERFIGHT 2!
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studiojoh.com
joh | Developing HYPERFIGHT 2!
@studiojoh.com
game dev. working on HYPERFIGHT 2!

Patreon: https://www.patreon.com/studiojoh
Discord: https://discord.gg/7bkz8j8
Wishlist HYPERFIGHT 2 on Steam: https://store.steampowered.com/app/3032970/HYPERFIGHT_2
Later test, with more of Vince's moveset being finalized.
November 12, 2025 at 4:57 PM
Vince was originally going to have his buff be timed, and you could use any buffed move unlimited times in that state. Think I decided against this because it felt awkward in practice.
November 12, 2025 at 4:56 PM
Early first test at hand-drawn VFX before getting the process down. Some of the moves were still pixel before later deciding on drawing all effects that have a hitbox.
November 12, 2025 at 4:55 PM
HF2 just passed 5000 wishlists...! Can't thank everyone enough for supporting me throughout development.

Going to post a few early gameplay clips to celebrate. I was still finalizing mechanics here, and thought about only certain moves knocking down.
November 12, 2025 at 4:53 PM
Hmm...too cluttered, or just fine?
I want easy access to all the modes from the main menu without it getting too messy...

#gamedev #indiedev #GodotEngine
October 31, 2025 at 9:24 PM
A small preview

#gamedev #pixelart #fgc
October 22, 2025 at 11:05 PM
Near-final main menu! Really happy with how this is shaping up, not too minimal or too busy

#gamedev #indiedev
October 2, 2025 at 9:13 PM
some funny main menu background tests

#gamedev #indiedev
September 30, 2025 at 10:58 PM
More lighting tests! Trying to use as little lights as possible vs just gradient textures for optimization purposes. The signs are finally glowing!

#gamedev #indiedev #pixelart
September 29, 2025 at 5:51 AM
Ahhh!!...I've been wanting to do this lighting effect since conceiving this stage and I finally got around to doing it! Not perfect, but so far pretty efficient!

#gamedev #indiedev #pixelart
September 26, 2025 at 12:06 AM
First thing getting the final UI design, the popups. Here's an in progress draft. I can't help but stylize the UI in my games even if it takes a while...

#gamedev #indiedev
September 24, 2025 at 6:24 AM
Preview of the new movelists in HYPERFIGHT 2! Like the original, you can pause and immediately press left/right to see your moves. This time there's animated visuals!

#gamedev #indiedev #fgc
September 16, 2025 at 10:09 PM
Yo-Yona Reveal Trailer - HYPERFIGHT 2

Happy #Evo2025! #fgcsky #gamedev
August 1, 2025 at 3:52 PM
#PitchYaGame

This is HYPERFIGHT 2 - a fast-paced fighter with a wager-based meter system.

Win condition, specials and supers - they're all tied together.

And of course, online with rollback netcode.

Wishlist on Steam below!
June 6, 2025 at 8:47 PM
Vince's Forward Attack is a versatile, long-range melee attack that can even destroy normal projectiles. Cancel into Special for charges, or Super for max knockback!

#screenshotsaturday #gamedev #indiegame #ゲーム制作
May 17, 2025 at 9:01 PM