Dan Stoza
stoza.bsky.social
Dan Stoza
@stoza.bsky.social
Another preview of the @tavern.works map editor, now with actual editing!

Setting up the lighting for rectangular rooms on your map shouldn't require drawing lines all around your rooms. Tavern knows where the grid is and makes it as easy as possible to do basic lighting!

#vtt #ttrpg #gamedev
May 2, 2025 at 11:39 PM
After spending some time cleaning up grid and rectangle rendering for the map, here's a sneak peek of the room editor in @tavern.works

The goal is to make it as quick and easy as possible to define the rooms, stairs, and other features that make Tavern's lighting engine shine!

#vtt #ttrpg #gamedev
May 1, 2025 at 11:06 PM
While I expect that grid detection will work well most of the time, it's also important that manually editing the grid is quick and painless. Here's a preview of that process, which takes under a minute!

#vtt #ttrpg #gamedev
April 15, 2025 at 6:11 PM
One of the most frustrating things about #computervision is trying to get the computer to see the same things that you can, but sometimes a little cheating goes a long way 😉.

This is a pretty challenging map with faint grid lines and strong non-grid lines, but it works now!

#ttrpg #vtt #gamedev
March 31, 2025 at 12:17 AM
As promised: progress images for grid detection.

There might still need to be some configuration settings to help the detector in more ambiguous cases, but it looks reasonably solid to start!

#vtt #ttrpg #gamedev
March 27, 2025 at 11:58 PM