Now you can add stairs to your maps! With this feature, it's now possible to completely recreate the demo map, and if you're quick, you can even do it in a video short enough to fit on Bluesky!
Check it out today at tavern.works!
#ttrpg #vtt #gamedev
Now you can add stairs to your maps! With this feature, it's now possible to completely recreate the demo map, and if you're quick, you can even do it in a video short enough to fit on Bluesky!
Check it out today at tavern.works!
#ttrpg #vtt #gamedev
Check it out if you like the idea behind github.com/GoogleChrome..., but wish it supported native Rust interfaces instead of JS ones.
#rust #rustlang #webassembly #wasm #webworkers
Check it out if you like the idea behind github.com/GoogleChrome..., but wish it supported native Rust interfaces instead of JS ones.
#rust #rustlang #webassembly #wasm #webworkers
Now you can add and remove rooms from the map editor, letting you quickly set up dynamic lighting for simple maps. The map in the video only took about 90 seconds!
Try it for yourself today at tavern.works
#vtt #ttrpg #gamedev
Now you can add and remove rooms from the map editor, letting you quickly set up dynamic lighting for simple maps. The map in the video only took about 90 seconds!
Try it for yourself today at tavern.works
#vtt #ttrpg #gamedev
Setting up the lighting for rectangular rooms on your map shouldn't require drawing lines all around your rooms. Tavern knows where the grid is and makes it as easy as possible to do basic lighting!
#vtt #ttrpg #gamedev
Setting up the lighting for rectangular rooms on your map shouldn't require drawing lines all around your rooms. Tavern knows where the grid is and makes it as easy as possible to do basic lighting!
#vtt #ttrpg #gamedev
The goal is to make it as quick and easy as possible to define the rooms, stairs, and other features that make Tavern's lighting engine shine!
#vtt #ttrpg #gamedev
The goal is to make it as quick and easy as possible to define the rooms, stairs, and other features that make Tavern's lighting engine shine!
#vtt #ttrpg #gamedev
The hardest part was moving off of my custom responsive spacing classes now that I can just set --spacing directly, which is a good problem to have!
I also gave the UI a little polish while I was there 🙂
#vtt #ttrpg #gamedev
Try it out today at tavern.works, and stay tuned as we start exposing tools for quickly and easily setting up your own dynamic lighting!
#vtt #ttrpg #gamedev
Try it out today at tavern.works, and stay tuned as we start exposing tools for quickly and easily setting up your own dynamic lighting!
#vtt #ttrpg #gamedev
Like many modern web apps, Tavern allows you to use Markdown in text fields, with a live preview of the formatting, but on top of that, it can also read certain tables to automatically generate rolls!
Check it out today at tavern.works!
#vtt #ttrpg #gamedev
Like many modern web apps, Tavern allows you to use Markdown in text fields, with a live preview of the formatting, but on top of that, it can also read certain tables to automatically generate rolls!
Check it out today at tavern.works!
#vtt #ttrpg #gamedev
This is a pretty challenging map with faint grid lines and strong non-grid lines, but it works now!
#ttrpg #vtt #gamedev
This is a pretty challenging map with faint grid lines and strong non-grid lines, but it works now!
#ttrpg #vtt #gamedev
#vtt #ttrpg #gamedev
#vtt #ttrpg #gamedev
#ttrpg #vtt #rustlang #wasm
Give it a try and let me know what you think here or on Discord: discord.gg/SkjzZVKe2m