Creator of MiEx, a Minecraft world exporter.
https://bramstout.nl
Spent the second half of my day writing my own build system in Python...
Spent the second half of my day writing my own build system in Python...
#minecraft
#minecraft
I've put the rest of the pictures on my website:
bramstout.nl/en/photograp...
#photography #scotland
I've put the rest of the pictures on my website:
bramstout.nl/en/photograp...
#photography #scotland
@elementanimation.bsky.social , now with a new launcher!
(Play with sound)
@elementanimation.bsky.social , now with a new launcher!
(Play with sound)
Here's a post about it: bramstout.nl/en/work/elem...
Here's a post about it: bramstout.nl/en/work/elem...
I also created a new effects system to handle all of the particles and rewrote the Unreal Engine pipeline
I've written about it here: bramstout.nl/en/work/mine...
I also created a new effects system to handle all of the particles and rewrote the Unreal Engine pipeline
I've written about it here: bramstout.nl/en/work/mine...
Still need to align the strokes to the surface, work on stability, and add in brush stroke textures.
It's entirely driven by a position pass, from which is spawns surface-stable points which then get rendered to the screen
Still need to align the strokes to the surface, work on stability, and add in brush stroke textures.
It's entirely driven by a position pass, from which is spawns surface-stable points which then get rendered to the screen