Creator of MiEx, a Minecraft world exporter.
https://bramstout.nl
Spent the second half of my day writing my own build system in Python...
Spent the second half of my day writing my own build system in Python...
#minecraft
#minecraft
github.com/BramStoutPro...
#minecraft
github.com/BramStoutPro...
#minecraft
this baby can terminate so many edge loops
this baby can terminate so many edge loops
I've put the rest of the pictures on my website:
bramstout.nl/en/photograp...
#photography #scotland
I've put the rest of the pictures on my website:
bramstout.nl/en/photograp...
#photography #scotland
@elementanimation.bsky.social , now with a new launcher!
(Play with sound)
@elementanimation.bsky.social , now with a new launcher!
(Play with sound)
You can get the latest build here:
github.com/BramStoutPro...
You can get the latest build here:
github.com/BramStoutPro...
Here's a post about it: bramstout.nl/en/work/elem...
Here's a post about it: bramstout.nl/en/work/elem...
I also created a new effects system to handle all of the particles and rewrote the Unreal Engine pipeline
I've written about it here: bramstout.nl/en/work/mine...
I also created a new effects system to handle all of the particles and rewrote the Unreal Engine pipeline
I've written about it here: bramstout.nl/en/work/mine...
We loved everyone's reaction to our perfectly normal, definitely not weird video!❤️🤘
It was a lot of fun doing the lighting and making a new effects system to handle all of those falling leave particles
Link to animation in the livestream:
youtube.com/live/jGNgh5z...
We loved everyone's reaction to our perfectly normal, definitely not weird video!❤️🤘
It was a lot of fun doing the lighting and making a new effects system to handle all of those falling leave particles
Link to animation in the livestream:
youtube.com/live/jGNgh5z...
Still need to align the strokes to the surface, work on stability, and add in brush stroke textures.
It's entirely driven by a position pass, from which is spawns surface-stable points which then get rendered to the screen
Still need to align the strokes to the surface, work on stability, and add in brush stroke textures.
It's entirely driven by a position pass, from which is spawns surface-stable points which then get rendered to the screen
It provides some general improvements and also support for Wavefront OBJ model files.
github.com/BramStoutPro...
It provides some general improvements and also support for Wavefront OBJ model files.
github.com/BramStoutPro...
It's a very big update with lots of new features, including support for Minecraft Bedrock Edition and entities (including animated entities)
github.com/BramStoutPro...
It's a very big update with lots of new features, including support for Minecraft Bedrock Edition and entities (including animated entities)
github.com/BramStoutPro...
www.youtube.com/watch?v=ZeGL...
www.youtube.com/watch?v=ZeGL...
The Pale Garden scene was my favourite scene to light.
www.youtube.com/watch?v=uoh0...
The Pale Garden scene was my favourite scene to light.
www.youtube.com/watch?v=uoh0...