Stone Sigil Games
stonesigil.bsky.social
Stone Sigil Games
@stonesigil.bsky.social
Daytime data scientist, nighttime game dev. Developer of the pixel art traditional roguelike Tombs of Telleran
Wow. A full year of developing Tombs of Telleran. I'm surprised how far I've gotten, and equally surprised how much there is still to do. Are you also working on a marathon project? Any learnings you would like to share?

#godot #roguelike #indiedev #gamedev
Tombs of Telleran - One Year Retrospective
About a year ago I started development of the roguelike Tombs of Telleran. With a software engineering background with literally zero experience with Godot, what could possibly go wrong? What I set ou...
stonesigil.com
August 27, 2025 at 5:15 PM
What's your favourite item identification system in roguelikes? I like the one in Golden Krone Hotel and have iterated on it for Tombs of Telleran, where identifying items means recalling your lost language. Check it out in the blog post!

#godot #indiedev #roguelike
Recalling Language - A Roguelike Item Identification System
Hello there! Today I want to share my first design for an identification system and for magic scrolls in Tombs of Telleran. It aims to provide you as a player with enough information to prevent random...
stonesigil.com
July 16, 2025 at 9:07 AM
gamedev: 'finding the fun' ASAP is the most important thing
me: absolutely
gamedev: ...
me: look at these damage numbers neat huh
July 10, 2025 at 10:55 AM
Do you like the corruption mechanic in ADOM? No? What if **you** controlled area corruption? What if an area's corruption affected its content? And what if all this tied into a faction system? Check out how corruption works in Tombs of Telleran!

#gamedev #indiedev #godotengine #procgen #roguelike
Adding a better corruption system and Factions to Tombs of Telleran
Hello everyone! I hope spring has been treating you well. Personally, In Real Life Things have kept me very busy, but I have had some time to iterate on the corruption mechanic of Tombs of Telleran an...
stonesigil.com
May 31, 2025 at 7:45 AM
Are you interested in procedurally generated dungeons? Godot? Then I have some great news! I just released an open source Godot project containing the dungeon generation algorithm used in Tombs of Telleran. Check it out in the GitHub link!

#gamedev #indiedev #godotengine #procgen
GitHub - stonesigil/BinarySpacePartitioningGodotCSharp: An example project on how to implement the BSP algorithm for procedurally generating a dungeon in Godot with C#. Includes optimized corridor pla...
An example project on how to implement the BSP algorithm for procedurally generating a dungeon in Godot with C#. Includes optimized corridor placements and loop generation. - stonesigil/BinarySpace...
github.com
March 22, 2025 at 7:35 AM
I just finished the initial design for the resource system in my roguelike Tombs of Telleran! To win you will need to balance your spiritual purity against the corrupting (but empowering) influence of the tombs. Read more about their design in this new blog post

#gamedev #indiedev #roguelike
Breathing Life into Tombs of Telleran's Resource Management Systems
At the heart of roguelikes lies interesting decision making and tactical gameplay. Every turn should present meaningful choices that impact both immediate survival and long-term success. In designing ...
stonesigil.com
February 9, 2025 at 7:42 PM
Reposted by Stone Sigil Games
Calculating the Fibonacci sequence in EYG

vimeo.com/1043702197
1/3/2025, Fibonacci sequence in visual editor
This is "1/3/2025, Fibonacci sequence in visual editor" by crowdhailer on Vimeo, the home for high quality videos and the people who love them.
vimeo.com
January 3, 2025 at 4:02 PM
Randomness in games can be both fun and frustrating, but I firmly believe it adds to the gameplay experience. In the linked post I explore what makes randomness in games work and how I'm applying these lessons in Tombs of Telleran.

What are your thoughts on randomness in games?
Randomness in Game Design: How Uncertainty Can Improve Gameplay
If you have ever played a game with random numbers you have probably encountered situations of frustration where the glorious polyhedron in the sky did not favour you. It simply sucks to miss multiple...
stonesigil.com
January 4, 2025 at 1:19 PM
Happy holidays and merry Christmas!

// one bony boy
December 20, 2024 at 4:33 PM
Hello bluesky, cool to be here! I recently started developing a traditional roguelike on my spare time and got convinced by a friend to start sharing the progress on the cool new social media platform.

Are you also into roguelikes or game dev? Let's talk!
Being nostalgic about video games (And deciding to build one)
Remember when games were toys you would simply play with? Perhaps you tried wacky strategies in Red Alert, or built amazing looking (and completely lethal) parks in Rollercoaster Tycoon, or the cooles...
stonesigil.com
December 12, 2024 at 3:36 PM