Starmade Guy
starmadeguy.bsky.social
Starmade Guy
@starmadeguy.bsky.social
He/him

Working on a Caves of Qud MTG set, here's the full card list:
https://docs.google.com/document/d/1Fqm2Enw6_YJVc_j-d-CXN-vvYXSyGrxgwBOdAgnd1Lc/edit?usp=sharing
My guess: citizen came from snc, Peasant came from eld, and townsfolk is not a real creature type. So Peasant came first
May 14, 2025 at 9:06 PM
I think this should be the spinoff obsidian develops a la new vegas
May 9, 2025 at 8:54 PM
If someone makes a new one of these games my life is theirs
May 7, 2025 at 3:12 PM
True but even if that never happens that information is so much harder to access. It doesnt show up on search engines, I have to go out of my way to remember to join a discord and comb through the channels to look for it
May 6, 2025 at 2:56 PM
True and also I wish information was in text format on a website instead of buried in the pinned messages of some discord
May 6, 2025 at 2:33 PM
May 6, 2025 at 6:26 AM
This whole comment is very stupid but I want to highlight the line "|{}|=|dS|".

The number of elements in the boundry of S is the number of elements in the empty set. So dS has 0 elements. So it is the empty set.

If the symbols meant literally anything to the commenter, they wouldnt write "|{}|"
May 4, 2025 at 1:34 AM
Anyway that's all I have to say for now. I might come back to this later, try and tweak it to find a parameter that dictates "clump size". My guess would be to have separate defect chance for white cells and black cells.

I have no experience with procedural generation so lmk if you have any ideas!
May 2, 2025 at 8:20 AM
Parameters:
Width: 120
Height: 40
Defect chance: 10%
AOE: 3 -> 2

Note that this image appears a bit less noisy than the previous. The decreased area of effect means fewer cells turned white by virtue of being sort of near a clump of white cells.
May 2, 2025 at 8:19 AM
Parameters:
Width: 120
Height: 40
Defect chance: 5% -> 10%
AOE: 3

This looks pretty similar, but notably more dense. Increasing the defect chance (to a point) will increase the density of white cells. Note that white cells largely still end up in clumps,
May 2, 2025 at 8:15 AM
"But what does it look like?" I hear you ask. Well here's an example.
Parameters:
Width: 120
Height: 40
Defect chance: 5%
AOE: 3

It produces these clusters that look pretty neat. It kind of looks like some sort of landmass, or maybe the texture of leaves in a tree.
May 2, 2025 at 8:12 AM
But how do cells become white if all cells are initialized black? Well, every transaction has a $(defect chance)% chance to produce a defect, flipping the cell's value after it's been calculated. This can turn a black cell white or a white cell black.
May 2, 2025 at 8:09 AM
EXAMPLE: Say this is your area of effect:

B W
W (B)

where (B) is the cell in question. (B) would have a 50% chance of becoming a white cell (W).
May 2, 2025 at 8:07 AM
An algorithm runs through the matrix, starting from [0,0] through [0,n], then [1,0] through [1,n], etc. all the way to [m,n]. At each cell, set its color to a randomly selected color inside the AOE by AOE square containing the given cell in its bottom right corner. I made an ms paint image for this.
May 2, 2025 at 8:06 AM
I'm gonna stop explaining this now and go make it because I want to see how it works
May 2, 2025 at 5:03 AM
So a simple version could be "this tile's type is randomly selected to match one of the tiles in a radius r circle surrounding it, with a 10% chance to defect and produce the opposite result" Lets say there are 2 types of tiles: Stone and grass
May 2, 2025 at 5:03 AM
A possible way to implement this could be that each tile is determined by some radius r circle of the tiles around it put through some algorithm, and r decreases as you get further from the center
May 2, 2025 at 5:03 AM
A consequence of a game that gets 1,000 new pieces a year is that theres always something tot talk about
May 2, 2025 at 4:52 AM
Bluesky is such an echo chamber!! To solve this problem I've personally brought over 2,000 nazis so no one has to deal with this dang echo chamber
April 29, 2025 at 4:58 AM
Another aspect of mh2 supremacy
April 23, 2025 at 8:35 PM
The problems with Oblivion were always extremely fixable. Its still downloading for me but I have high hopes
April 22, 2025 at 6:07 PM
I'm so excited to make it everyone else's problem
April 22, 2025 at 3:56 PM
Before I knew what removal was, when I was playing with m13 deckbuilders toolkits, this card was unbeatable
April 20, 2025 at 6:36 AM