Stephen Sutton-Brown
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srbrown70.bsky.social
Stephen Sutton-Brown
@srbrown70.bsky.social
Braves, heat maps, cars, tractors, and music
Creator of StuffPro and Arsenal Metrics at Baseball Prospectus
He / him
happy thanksgiving to you too, bud, happy to hear y'all are doing well. miss the old online days
November 26, 2025 at 2:59 AM
energy has moved to Cars And Bids and Bring A Trailer. I'm stewing on not owning this Mustang bringatrailer.com/listing/1973...
351-Powered, Safari-Style 1973 Ford Mustang SportsRoof
Bid for the chance to own a 351-Powered, Safari-Style 1973 Ford Mustang SportsRoof at auction with Bring a Trailer, the home of the best vintage and classic cars online. Lot #221,153.
bringatrailer.com
November 26, 2025 at 2:30 AM
PL MAX
November 24, 2025 at 1:57 AM
but enough about you and me
November 23, 2025 at 12:52 AM
that's awful, so glad y'all are all safe
November 22, 2025 at 2:39 PM
Agreed, I think I just wish the presentation was more clear in that it's a rough 2d approximation, and is ultimately representing nothing more than the difference in the observed movement angle and statcast's 2d spin axis, which is already included in all major public stuff models
November 21, 2025 at 8:01 PM
Agreed. This dot product method seems useful as a quick approximation, though no new physics are being introduced and the conclusions drawn here will be no different than if using other methods that utilize statcast's spin_axis without the 3d spin vector.
November 21, 2025 at 7:44 PM
He's assuming that the magnitude of movement along the spin_axis direction is due to magnus, and any deviation from that is nonmagnus movement
November 21, 2025 at 7:23 PM
she's a serial overwriter, which some folks love to fawn over. all fluff, little substance, zero concision
November 21, 2025 at 6:47 PM
He shared on twitter, and it's not using 3d spin vector but instead using statcast's induced horizontal and vertical movement without gravity projected onto statcast's 2d spin_axis. So [horz,vert] dot spin_axis_unit_vector
November 21, 2025 at 6:39 PM
Got some fun ideas for what to use it for so stay tuned
November 21, 2025 at 3:15 PM
The sim pitch locations account for pitch type, velo, movement, and arm angle, but it doesn't account for that specific pitcher's command or typical targets. So it basically assumes every one has the same command. Which is fine for these purposes, and can be tweaked manually.
November 21, 2025 at 3:15 PM
simple_xrv is essentially PitchPro with no SSW, Arsenal, or Primary Fastball inputs. The sim goes pitch by pitch, picks a pitch type, applies that pitcher's average metrics for that type to that handedness, sims a pitch location, then plugs that into simple_xrv to sim results.
November 21, 2025 at 3:15 PM