squid
squiducd.bsky.social
squid
@squiducd.bsky.social
while i wasn't able to reach the entire plot like i wanted to, i think i managed to set up the interactions which are the main part of the game, so at least i had that. i hope qiong's personality was conveyed properly. i learned a lot abt visual novels tbh and im glad i made this #smallgamestudio
June 9, 2025 at 7:24 AM
Last post of this course....I'm glad I managed to get Hunted working, even if it wasnt to the point that I wanted to. I'm proud i managed to create multiple paths and learned how to parse from a spreadsheet. Tomorrow i'll animate the text in a simple way and take screenshots. #smallgamestudio
June 9, 2025 at 7:20 AM
#smallgamestudio coding time....
June 3, 2025 at 4:22 AM
#smallgamestudio Okay i just made a bunch of art assets.....i need to do the dialogue boxes, i dont think ill be able to make a game menu....doing this is just me cutting away parts that i dont think i can do
June 3, 2025 at 3:38 AM
#smallgamestudio managed to put together my slide deck for my final game, HUNTED. Updated my elevator pitch as well, so hopefully that's eye catching enough
May 20, 2025 at 3:17 PM
that moment when you dont really understnad what you mad.e....
May 13, 2025 at 6:30 AM
Yeah ill build off 3.1 to just keep spawning balls to represent how brain fog feels or juggling responsibilities thank god this one is abstract #smallgamestudio just need to multiple the balls and spawn every few seconds
May 13, 2025 at 3:51 AM
#smallgamestudioarcade3 I am not the best at deciphering abstract game. i played the passage, which i think the guy meets a girl and they go through life together. the controls dont allow you to go diagonally, only up down left right one at a time. The maker said if i dont get it keep playing
May 8, 2025 at 4:42 AM
#smallgamestudioarcade3 I played the flower game. I love the use of symmetry and geometry, the images were appealing and aesthetic alone, plus the factor of trying to keep track of all of the snake heads to properly collect the red things
May 8, 2025 at 4:39 AM
#SmallGameStudioArcade3
started off playing this game called "lian" by yi. with the use of the squares, it reminded me of this old game called "marriage"? or something. you would have to dodge certain shapes otherwise it would shrink the square. the concept of distance "hurting" the squares is cool
May 8, 2025 at 4:35 AM
#smallgamestudio
I wanted the score to track in +5 inc but i forgot how to do that....i also am trying to figure out the scoreboard. If not then this is just going to be how it is
May 6, 2025 at 5:40 AM
#smallgamestudio

this is.....the worst......I just wanted to do a cave in....
April 28, 2025 at 5:02 AM
#smallgamestudio
I wanted to repurpose my first adventure game because i loved it so much, but I guess i'll repurpose the code and make a new story.....I can definetely reuse some of it I guess?
April 28, 2025 at 2:13 AM
crying sobbing i finally made sense of what i put in. Literally using boolean variables for the entirety of this game and figuring out how to keep the inputs while using the same keys.......just needed to assign a ground 0 for where it started. I can keep coding in peace now
April 21, 2025 at 5:19 AM
maybe at another point once i find out how to seperate scenes. I want to have different forks but that might be beyond my expertise....I dont want the player to be able to hit these keys after they've chosen too
April 21, 2025 at 3:06 AM
#SmallGameStudio It begins......I want to have a dice randomizer on one path that determines what path you go
April 21, 2025 at 2:25 AM
times like these where i wish i could adjust pre-existing models since i dont know how to make them myself. but im glad i can go into some objects at least. Im unable to make things the way i fully want but thisll do
April 14, 2025 at 6:44 AM
It begins...this is the longest ive worked in unity so far. Ive downloaded packages since i want to be in an office setting, hope that counts for the 10 assets 10 textures. Not too far on the small details yet but i want to build the general structure first
April 14, 2025 at 4:59 AM
I also chose to download catacombs. I did not last 5 minutes with this due to the headache it brought me. Deficiently do not play this while inebriated. Its interesting to think about the code that was used. The more you look around, the more the colors blend together. The environment may be modeled
April 11, 2025 at 6:26 AM
#smallgamestudioarcade1 I decided to play 23henley where we get to tour through the creator's childhood home. The graphics were simple doodles that were pasted onto blocks, with the background music being ambient. It was laggy, but I could feel the thought that was put into it. Something set up
April 11, 2025 at 6:21 AM
I'm just messing around in the game for project 0, I think I have the basic idea down. I feel like i may have trouble in the future with deciding what assets + envisioning what exactly I want to put down, but for now I focused on materials, setting up the FPS controller, fixing the bugs I created..
April 7, 2025 at 10:17 PM