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spelbaar.bsky.social
spelbaar
@spelbaar.bsky.social
games and software since 2024 -- try Dolphin Splash! for the Playdate handheld
You can see why I might want to use the above in this clip. #godot
August 24, 2025 at 1:58 PM
Oh good, it was an easy fix 😁

(For those that like to know: I just had to set the look-at up-vector to global up instead of the camera's, and also do a look-at when the position changes, not just when the look-at does.)
August 10, 2025 at 3:01 PM
I like that imagery: In a way, the process is not dissimilar; you take some textures you like, and arrange them in a grid. -- Here I am, quilting in code.
May 17, 2025 at 6:59 AM
An interesting point is, I think; how much do you work on making the editor your own to speed up other processes versus ... 'actually' working on the game?
May 3, 2025 at 1:10 PM
The above is the result of rolling my own in-editor tooling via the 'tool' modifier in #godot -- I should make a point to actually run the the actual game at least occasionally though, because I think it now crashes when I do ... 😅
May 3, 2025 at 1:10 PM
P.S. Ah, I almost forgot to mention that I wrote a small part of the code for the achievement library that makes this possible!

github.com/PlaydateSqua...

(Done on my personal account, 'bremco' -- Spelbaar doesn't really have a separate github account yet...)
GitHub - PlaydateSquad/pd-achievements: An open achievement standard for the Playdate console.
An open achievement standard for the Playdate console. - PlaydateSquad/pd-achievements
github.com
May 2, 2025 at 8:09 AM
... but it's just neat to see a community-driven project like this!

It showcases what an open platform like the Playdate can bring to gamedev.
May 2, 2025 at 8:09 AM
Lastly, I know achievements aren't everyone's cup of tea -- I've seen some argue that it can reduce part of the experience and immersion.

While I don't agree fully, it's easy to see where they're coming from.
May 2, 2025 at 8:09 AM
For more information, the Trophy Viewer app, as well as games by other devs that support this system, visit:

playdatesquad.github.io/pd-achieveme...

Note that a fair amount of those other devs' games will also be on sale!
pd-achievements
An open achievement standard for the Playdate console.
playdatesquad.github.io
May 2, 2025 at 8:09 AM
This time we swapped out GMTK for Ludum Dare (my original stomping grounds) -- very 'full circle' for the 10 year thing.

It's a hybrid card-game / 'dig for treasure' type deal. Perfectly cromulent and a good one to end 10 years on.

The misspelling in the title isn't my fault for a change ;-)
April 28, 2025 at 7:37 PM
If I ever make another full Playdate game (the first was 'Dolphin Splash!'), I might base it off of 'I forgot the level!' -- which is itself partly based on one of my TriJam games I posted in an earlier thread!
April 28, 2025 at 7:31 PM
remco.itch.io/i-forgot-the...

I Forgot The Level! (2024): Inspired by one of my earlier TriJam games: Control a series of sticks with the crank, and freeze them in place to go ever further to the right. (Or yeet yourself off of the platform. That's also fun.)
I Forgot The Level! by remco
stick to it, hang in there!
remco.itch.io
April 28, 2025 at 7:31 PM
remco.itch.io/the-art-of-c...

The Art Of Clocktower Maintenance (2023): A puzzle game where you place gears and belts, so you can rotate the crank and ring a bell at 12:00 (the crank also controls time somehow).
The Art Of Clocktower Maintenance by remco
a timely game for playjam #4
remco.itch.io
April 28, 2025 at 7:31 PM
Also, that last one; definitely not done within a day! I spend quite a few hours poring over spreadsheets to get the balance just right. -- I just had to post it even though not a jam game since, dangit, I think it deserves better ;-)
April 28, 2025 at 7:22 PM
www.lexaloffle.com/bbs/?pid=131...

Hextrade (2023): Smuggling a little bit, since this wasn't a gamejame game. Anyway, have this hex-grid trader game that I made for my siblings' birthday as a bonus-post in this thread!
Hextrade
www.lexaloffle.com
April 28, 2025 at 7:22 PM