For TriJam, the goal is to build a game within three hours. I went over-scope a couple of times, but even so they're still very small.
I'm just going to post all of these in a single message, without added thoughts, otherwise we'll be here all day.
For TriJam, the goal is to build a game within three hours. I went over-scope a couple of times, but even so they're still very small.
I'm just going to post all of these in a single message, without added thoughts, otherwise we'll be here all day.
Before that, I'd only used LÖVE (once), my own C++/SDL2 hack, GameMaker (once), Ren'Py (twice) or my terrible WebGL + pure js raytracer.
Before that, I'd only used LÖVE (once), my own C++/SDL2 hack, GameMaker (once), Ren'Py (twice) or my terrible WebGL + pure js raytracer.
Most of these are from the GMTK gamejams, which was our 'together thing' for a while.
Most of these are from the GMTK gamejams, which was our 'together thing' for a while.
It was not. (Though there's some interesting ones here.)
I also did a lot more gamejams that year than otherwise (which was a very 2020 thing to do).
It was not. (Though there's some interesting ones here.)
I also did a lot more gamejams that year than otherwise (which was a very 2020 thing to do).
In the end, I guess this did contribute to the decision that I wouldn't use AI at all when working as Spelbaar -- or anything connected to creative work.
So, when it comes to my games, not even for the code.
In the end, I guess this did contribute to the decision that I wouldn't use AI at all when working as Spelbaar -- or anything connected to creative work.
So, when it comes to my games, not even for the code.
Seems like a good moment, since it would've been Ludum Dare 41's turn -- if I had finished the game.
This is the one I got furthest with (I think at least) that never got completed.
Seems like a good moment, since it would've been Ludum Dare 41's turn -- if I had finished the game.
This is the one I got furthest with (I think at least) that never got completed.
An RPG (well, series of turn-based battles), you're playing as the shapeshifting familiar of a wizard. -- The twist is that for some actions you have to ask the wizard to do it.
An RPG (well, series of turn-based battles), you're playing as the shapeshifting familiar of a wizard. -- The twist is that for some actions you have to ask the wizard to do it.
I started in 2015, with Ludum Dare 32 -- which means my 10 year gamejam anniversary is coming up!
I plan to celebrate by participating once more, but I'll also post about my old jam-games one by one.
I started in 2015, with Ludum Dare 32 -- which means my 10 year gamejam anniversary is coming up!
I plan to celebrate by participating once more, but I'll also post about my old jam-games one by one.