That companies like Visa and Mastercard can use their enormous size to bully companies into taking stuff offline - based on the reactionary politics of a small group.
That companies like Visa and Mastercard can use their enormous size to bully companies into taking stuff offline - based on the reactionary politics of a small group.
play.date/games/dolphi...
play.date/games/dolphi...
Decender of the Deep (2025): This is also made together with the same person as Dragons Dice-Piles, (see the other thread) -- they again did the art and music, while I worked mostly on the coding.
remco.itch.io/decender-of-...
Decender of the Deep (2025): This is also made together with the same person as Dragons Dice-Piles, (see the other thread) -- they again did the art and music, while I worked mostly on the coding.
remco.itch.io/decender-of-...
By this time (in the not-quite chronology I've going here...) I had gotten my Playdate handheld, so of course I joined a few jams on the PlayJam series.
play.date
By this time (in the not-quite chronology I've going here...) I had gotten my Playdate handheld, so of course I joined a few jams on the PlayJam series.
play.date
There comes a point in every game-jammers 'career' where you really want to go back to the basics. PICO-8 (a fantasy console) is here to help!
www.lexaloffle.com/pico-8.php
Both of these (first two) where made within a single day as well! Proud of both of them.
There comes a point in every game-jammers 'career' where you really want to go back to the basics. PICO-8 (a fantasy console) is here to help!
www.lexaloffle.com/pico-8.php
Both of these (first two) where made within a single day as well! Proud of both of them.
From one end of the game-jam length spectrum (three hours), to the other (a month).
Secret Santa Jam: You get a write-up from one person, make a game for them, and get a game from someone completely different in return.
soundcloud.com/remco-burema...
From one end of the game-jam length spectrum (three hours), to the other (a month).
Secret Santa Jam: You get a write-up from one person, make a game for them, and get a game from someone completely different in return.
soundcloud.com/remco-burema...
For TriJam, the goal is to build a game within three hours. I went over-scope a couple of times, but even so they're still very small.
I'm just going to post all of these in a single message, without added thoughts, otherwise we'll be here all day.
For TriJam, the goal is to build a game within three hours. I went over-scope a couple of times, but even so they're still very small.
I'm just going to post all of these in a single message, without added thoughts, otherwise we'll be here all day.
Before that, I'd only used LÖVE (once), my own C++/SDL2 hack, GameMaker (once), Ren'Py (twice) or my terrible WebGL + pure js raytracer.
Before that, I'd only used LÖVE (once), my own C++/SDL2 hack, GameMaker (once), Ren'Py (twice) or my terrible WebGL + pure js raytracer.
Most of these are from the GMTK gamejams, which was our 'together thing' for a while.
Most of these are from the GMTK gamejams, which was our 'together thing' for a while.
It was not. (Though there's some interesting ones here.)
I also did a lot more gamejams that year than otherwise (which was a very 2020 thing to do).
It was not. (Though there's some interesting ones here.)
I also did a lot more gamejams that year than otherwise (which was a very 2020 thing to do).
To See, With Eyes Not Mine (2019): And then I immediately break the promise to bundle my posts' about 10 years of gamejams up in thematic batches -- because I genuinely don't know where to put this one.
To See, With Eyes Not Mine (2019): And then I immediately break the promise to bundle my posts' about 10 years of gamejams up in thematic batches -- because I genuinely don't know where to put this one.
And I presumably want to talk about other stuff at some point.
From now on, I'm bundling things up thematically, and will be only loosely bound by chronological order.
And I presumably want to talk about other stuff at some point.
From now on, I'm bundling things up thematically, and will be only loosely bound by chronological order.
alakajam.com/4th-alakajam...
In this game you play as the wind carrying leaves from one season (Fall) to the next (Winter).
alakajam.com/4th-alakajam...
In this game you play as the wind carrying leaves from one season (Fall) to the next (Winter).
At this time, I mostly went for the pixelart.
remco.itch.io/minicipality
At this time, I mostly went for the pixelart.
remco.itch.io/minicipality
Seems like a good moment, since it would've been Ludum Dare 41's turn -- if I had finished the game.
This is the one I got furthest with (I think at least) that never got completed.
Seems like a good moment, since it would've been Ludum Dare 41's turn -- if I had finished the game.
This is the one I got furthest with (I think at least) that never got completed.
remco.itch.io/arcade-overf...
That idea: You're playing a number of games simultaneously; as in one keypress has effects in each.
remco.itch.io/arcade-overf...
That idea: You're playing a number of games simultaneously; as in one keypress has effects in each.
remco.itch.io/electro-evac
You're a little robot trying to light up a factory floor by sticking batteries into lamps -- but those very batteries are also the thing you need to deliver. And charge is ticking down for each of them!
remco.itch.io/electro-evac
You're a little robot trying to light up a factory floor by sticking batteries into lamps -- but those very batteries are also the thing you need to deliver. And charge is ticking down for each of them!
Let's continue with the next one, 'liftoff' remco.itch.io/liftoff made for LDJam 38
Let's continue with the next one, 'liftoff' remco.itch.io/liftoff made for LDJam 38