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spelbaar
@spelbaar.bsky.social
games and software since 2024 -- try Dolphin Splash! for the Playdate handheld
Rail-cabs can pull other cabs now. #gamedev #indiedev #godot
August 31, 2025 at 1:51 PM
Neat sound I recorded from an automatic sliding door at my Not-Spelbaar Job is totally going into the game. #gamedev #indiedev
August 24, 2025 at 1:58 PM
Rewriting the camera system is going ... places. #gamedev #indiedev #godot
August 10, 2025 at 2:55 PM
Reposted by spelbaar
It's absurd and dystopian that payment processors get to decide what we can and can't see on the internet.

That companies like Visa and Mastercard can use their enormous size to bully companies into taking stuff offline - based on the reactionary politics of a small group.
July 25, 2025 at 11:52 AM
maybe not landscape -- maybe instead, cells
#gamedev #indiedev #godot
June 1, 2025 at 8:34 PM
Hm, I should probably stop messing around with noise-textures, gradients, clipping polygons, etc., etc. and start the 'actual gameplay' part of this prototype #gamedev #indiedev #godot
May 16, 2025 at 9:45 PM
Working on a new prototype. No more uniform grids for me! #gamedev
May 3, 2025 at 1:10 PM
'Dolphin Splash!' is on sale until this Monday, to celebrate the the launch of the Achievements library & Trophy Viewer built by the Playdate community. (Which the game is compatible with...)

play.date/games/dolphi...
Dolphin Splash! for Playdate
Crank to swim! As a dolphin; treasure-hunt and time-trial through over twenty levels.
play.date
May 2, 2025 at 8:09 AM
... and finally, the 10 years of gamejams anniversary game

Decender of the Deep (2025): This is also made together with the same person as Dragons Dice-Piles, (see the other thread) -- they again did the art and music, while I worked mostly on the coding.

remco.itch.io/decender-of-...
Decender of the Deep by remco, Botch Frivarg
Don't get buried while chasing score!
remco.itch.io
April 28, 2025 at 7:37 PM
Another 10 years of gamejams thread!

By this time (in the not-quite chronology I've going here...) I had gotten my Playdate handheld, so of course I joined a few jams on the PlayJam series.

play.date
Playdate. Order now!
It’s yellow. It fits in your pocket. There’s a crank. It comes with 24 free games to get you started. Say hi to Playdate from Panic.
play.date
April 28, 2025 at 7:31 PM
10 years of gamejams continues:

There comes a point in every game-jammers 'career' where you really want to go back to the basics. PICO-8 (a fantasy console) is here to help!

www.lexaloffle.com/pico-8.php

Both of these (first two) where made within a single day as well! Proud of both of them.
PICO-8 Fantasy Console
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs.
www.lexaloffle.com
April 28, 2025 at 7:22 PM
Then in this series of 'gamejams done (mostly) before Spelbaar' are the few I did with a colleague (now friend) from work.
April 28, 2025 at 7:10 PM
Next on 10 years of gamejams pre-Spelbaar...

From one end of the game-jam length spectrum (three hours), to the other (a month).

Secret Santa Jam: You get a write-up from one person, make a game for them, and get a game from someone completely different in return.

soundcloud.com/remco-burema...
slow_race
Music made for my game 'One Button Each', made during the Secret Santa Jam 2021.
soundcloud.com
April 21, 2025 at 5:57 PM
The 10 years of gamejams retrospective continues!

For TriJam, the goal is to build a game within three hours. I went over-scope a couple of times, but even so they're still very small.

I'm just going to post all of these in a single message, without added thoughts, otherwise we'll be here all day.
April 21, 2025 at 4:42 PM
These next batch of gamejam games (in the 10 years of gamejam series) mostly just represents starting, and getting comfortable with, Godot as a solo game-jammer.

Before that, I'd only used LÖVE (once), my own C++/SDL2 hack, GameMaker (once), Ren'Py (twice) or my terrible WebGL + pure js raytracer.
April 21, 2025 at 4:18 PM
Here are all the gamejam games where I worked together with one of my family! (Except the current one, that gets it's own post.) -- Fun fact: They like antro stuff a lot, and it shows in some of the artwork.

Most of these are from the GMTK gamejams, which was our 'together thing' for a while.
April 20, 2025 at 7:52 PM
This next thread of gamejam games is about the time I thought my own experimental web-based ray-tracer prototype was a good basis to build games on.

It was not. (Though there's some interesting ones here.)

I also did a lot more gamejams that year than otherwise (which was a very 2020 thing to do).
April 20, 2025 at 7:16 PM
remco.itch.io/to-see-with-...

To See, With Eyes Not Mine (2019): And then I immediately break the promise to bundle my posts' about 10 years of gamejams up in thematic batches -- because I genuinely don't know where to put this one.
To See, With Eyes Not Mine by remco
Probably the most pretentious game about making a cuppa ever.
remco.itch.io
April 20, 2025 at 5:47 PM
OK, so this '10 years of gamejams' series is going to take forever if I don't bundle things up.

And I presumably want to talk about other stuff at some point.

From now on, I'm bundling things up thematically, and will be only loosely bound by chronological order.
April 20, 2025 at 5:27 PM
Then we have 'from Autnum to Winter' (yes, I misspelled Autumn ... but I did so consistently at the time, so that's the title now).

alakajam.com/4th-alakajam...

In this game you play as the wind carrying leaves from one season (Fall) to the next (Winter).
from Autnum to Winter | Alakajam!
it's easy to play with leaves...
alakajam.com
March 24, 2025 at 12:32 PM
Another entry in those 10 years of gamejams I'm still a little proud of is 'minicipality'.

At this time, I mostly went for the pixelart.

remco.itch.io/minicipality
minicipality by remco
LD#42 submission
remco.itch.io
March 24, 2025 at 12:17 PM
Next, in this series of '10 years of gamejam games', let's take a moment to remember the games that never where.

Seems like a good moment, since it would've been Ludum Dare 41's turn -- if I had finished the game.

This is the one I got furthest with (I think at least) that never got completed.
March 23, 2025 at 9:38 AM
I always consider 'ARCADE OVERFLOW' to be my first real success when it comes to gamejam games. -- I knew I had something special on my hands as soon as I had the idea.

remco.itch.io/arcade-overf...

That idea: You're playing a number of games simultaneously; as in one keypress has effects in each.
ARCADE OVERFLOW by remco
A Ludum Dare #40 Submission
remco.itch.io
March 23, 2025 at 8:40 AM
Up next (10 years of gamejams) is 'Electro Evac', for Ludum Dare 39.

remco.itch.io/electro-evac

You're a little robot trying to light up a factory floor by sticking batteries into lamps -- but those very batteries are also the thing you need to deliver. And charge is ticking down for each of them!
Electro Evac by remco
Ludum Dare #39 entry
remco.itch.io
March 22, 2025 at 8:50 AM
Another day, another set of games in the '10 years of gamejams' series of threads!

Let's continue with the next one, 'liftoff' remco.itch.io/liftoff made for LDJam 38
liftoff by remco
Ludum Dare #38 entry
remco.itch.io
March 22, 2025 at 8:21 AM