Slaves of Magic
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slavesofmagic.bsky.social
Slaves of Magic
@slavesofmagic.bsky.social
Slaves of Magic is a #fantasy #turnbased #tacticalRPG inspired by XCOM.

Steam page with demo: https://store.steampowered.com/app/1442610/Slaves_of_Magic/?utm_source=bluesky&utm_campaign=profile
Discord: https://discord.gg/aMpw9WY7mp
Thank you for hosting #TurnBasedThursday!

We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!

store.steampowered.com/app/1442610/Sl
November 20, 2025 at 3:41 PM
Thank you for hosting #TurnBasedThursday!

We just released Slaves of Magic, a medieval fantasy XCOM-like game, last week! 🎉

I'm working diligently to address player feedback. For example, yesterday I added support for ultra-wide resolutions!

store.steampowered.com/app/1442610/Sl
November 13, 2025 at 3:56 PM
We have just released Slaves of Magic, a medieval fantasy Xcom-like on Steam this Monday #PitchYaGame!

Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳

store.steampowered.com/app/1442610/...
November 7, 2025 at 8:16 PM
Thank you for hosting #TurnBasedThursday!

We have just released Slaves of Magic, a medieval fantasy XCOM-like game, 3 days ago!

We are humbled that we have already reached 15 reviews! There are players with 10+ hours already, which feels surreal. 😱

store.steampowered.com/app/1442610/...
November 6, 2025 at 2:13 PM
Thank you to all who participated in the giveaway, and without further ado, let's draw for the 2 winners! 🎉

If you see your name, check your DM, Commander!
November 6, 2025 at 10:30 AM
To celebrate the release of Slaves of Magic, we’re doing a giveaway! 🎉

For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below

You have 24 hours! We’ll announce the lucky winners tomorrow.
November 4, 2025 at 12:22 PM
One of my main goals when designing Slaves of Magic was to boost replayability compared to other XCOM-likes. ♻️

The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀

(3 days until release!)
October 31, 2025 at 2:20 PM
One of the unique aspects of Slaves of Magic is how battles begin! ⚔️

Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.

To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮

(4 days until release!)
October 30, 2025 at 8:34 AM
One technical aspect I’m really proud of in our custom 2D isometric engine is the dynamic lighting system. 💡

It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!

(5 days until release!)
October 29, 2025 at 8:42 AM
And to close it off, a lightning bolt inside our current version!
October 28, 2025 at 9:14 AM
This one starts to look like our final production, but a lot of finer details are missing.
October 28, 2025 at 9:13 AM
Here you can see a glimpse of the mentioned tick system!
October 28, 2025 at 9:12 AM
Let’s start with something fun! 😄

A few years ago, we briefly tried making TikTok content for Slaves of Magic.

It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)

And yes, shields are still destroyable in-game!

(7 days until release!)
October 27, 2025 at 12:35 PM
Just 1 week until Slaves of Magic releases! 🧙⚔️

It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.

Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.

Follow along below! 👇
October 27, 2025 at 12:33 PM
Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!

Releasing on Nov 3!🗓️

I’m looking for content creators who’d like to cover the game — if I missed you in the first outreach, DM me!

Everyone else, please help spread the word!📢
October 24, 2025 at 11:28 AM
Thank you for hosting #TurnBasedThursday!

Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!

Recently added throwing weapons to our internal build! Couldn't stop myself from adding this extra feature 1.5 months before release! 🤪
September 18, 2025 at 12:57 PM
Couldn't stop myself from implementing throwing weapons (javelins and throwing knives) 1.5 months before release. 🤪

They are a weapon class that uses the utility slot, making them ideal for hybrid builds.

#indiedev #turnbased #xcom #screenshotsaturday
September 14, 2025 at 12:48 PM
Thank you for hosting #TurnBasedThursday!

Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!

Recently managed to add color variation to our internal build.
September 4, 2025 at 12:31 PM