Steam page with demo: https://store.steampowered.com/app/1442610/Slaves_of_Magic/?utm_source=bluesky&utm_campaign=profile
Discord: https://discord.gg/aMpw9WY7mp
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
store.steampowered.com/app/1442610/Sl
We have recently released Slaves of Magic, a medieval fantasy XCOM-like game!
store.steampowered.com/app/1442610/Sl
We just released Slaves of Magic, a medieval fantasy XCOM-like game, last week! 🎉
I'm working diligently to address player feedback. For example, yesterday I added support for ultra-wide resolutions!
store.steampowered.com/app/1442610/Sl
We just released Slaves of Magic, a medieval fantasy XCOM-like game, last week! 🎉
I'm working diligently to address player feedback. For example, yesterday I added support for ultra-wide resolutions!
store.steampowered.com/app/1442610/Sl
Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳
store.steampowered.com/app/1442610/...
Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳
store.steampowered.com/app/1442610/...
We have just released Slaves of Magic, a medieval fantasy XCOM-like game, 3 days ago!
We are humbled that we have already reached 15 reviews! There are players with 10+ hours already, which feels surreal. 😱
store.steampowered.com/app/1442610/...
We have just released Slaves of Magic, a medieval fantasy XCOM-like game, 3 days ago!
We are humbled that we have already reached 15 reviews! There are players with 10+ hours already, which feels surreal. 😱
store.steampowered.com/app/1442610/...
If you see your name, check your DM, Commander!
If you see your name, check your DM, Commander!
Leaving reviews is always very helpful, especially for small indie games like ours. Reaching 10 reviews is a very important milestone to be able to receive an overall rating.
Leaving reviews is always very helpful, especially for small indie games like ours. Reaching 10 reviews is a very important milestone to be able to receive an overall rating.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
There are 8 regular, 3 magic, and 1 universal skill schools — each with 6 unique abilities.
Every character can combine 2 schools by default… and with the right setup, even 3!
(1 day until release!)
There are 8 regular, 3 magic, and 1 universal skill schools — each with 6 unique abilities.
Every character can combine 2 schools by default… and with the right setup, even 3!
(1 day until release!)
There are 6 regions, each with unique starting rosters, skill schools, and a special regional bonus for your campaign! ⚔️
(2 days until release!)
There are 6 regions, each with unique starting rosters, skill schools, and a special regional bonus for your campaign! ⚔️
(2 days until release!)
The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀
(3 days until release!)
The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀
(3 days until release!)
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.
To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮
(4 days until release!)
Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.
To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮
(4 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)
It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.
Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.
Follow along below! 👇
It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.
Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.
Follow along below! 👇
Releasing on Nov 3!🗓️
I’m looking for content creators who’d like to cover the game — if I missed you in the first outreach, DM me!
Everyone else, please help spread the word!📢
Releasing on Nov 3!🗓️
I’m looking for content creators who’d like to cover the game — if I missed you in the first outreach, DM me!
Everyone else, please help spread the word!📢
Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!
Recently added throwing weapons to our internal build! Couldn't stop myself from adding this extra feature 1.5 months before release! 🤪
Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!
Recently added throwing weapons to our internal build! Couldn't stop myself from adding this extra feature 1.5 months before release! 🤪
They are a weapon class that uses the utility slot, making them ideal for hybrid builds.
#indiedev #turnbased #xcom #screenshotsaturday
They are a weapon class that uses the utility slot, making them ideal for hybrid builds.
#indiedev #turnbased #xcom #screenshotsaturday
Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!
Recently managed to add color variation to our internal build.
Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!
Recently managed to add color variation to our internal build.
The challenge was that uploading the different colored sprites would have taken too much VRAM space, but with smart use of look-up tables, 1 sprite is enough!🤓
#indiedev #turnbased #xcom #screenshotsaturday
The challenge was that uploading the different colored sprites would have taken too much VRAM space, but with smart use of look-up tables, 1 sprite is enough!🤓
#indiedev #turnbased #xcom #screenshotsaturday