Slaves of Magic
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slavesofmagic.bsky.social
Slaves of Magic
@slavesofmagic.bsky.social
Slaves of Magic is a #fantasy #turnbased #tacticalRPG inspired by XCOM.

Steam page with demo: https://store.steampowered.com/app/1442610/Slaves_of_Magic/?utm_source=bluesky&utm_campaign=profile
Discord: https://discord.gg/aMpw9WY7mp
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Just 1 week until Slaves of Magic releases! 🧙⚔️

It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.

Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.

Follow along below! 👇
Reposted by Slaves of Magic
We’re honored to host this week’s #TurnBasedThursday!

Drop your most creative turn-based screens in the receptacle below.

Are you a turn-based game fan?
Then 💬comment, ❤️like and 🔁retweet all these great games inside this post and support indie devs!
November 13, 2025 at 3:52 PM
We have just released Slaves of Magic, a medieval fantasy Xcom-like on Steam this Monday #PitchYaGame!

Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳

store.steampowered.com/app/1442610/...
November 7, 2025 at 8:16 PM
Reposted by Slaves of Magic
For The King II offers a four-player co-op roguelike TTRPG experience!

Save the lands of Fahrul from the corrupt forces of the Queen and the chaos that seeps through the realm, with almost 20 characters to play and customize!
For The King II on Steam
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Q...
store.steampowered.com
November 6, 2025 at 2:25 PM
Reposted by Slaves of Magic
We're honoured to be this week's official #TurnBasedThursday host!

Fellow turn-based devs, we'd love to see your project in the replies. Remember to add the hashtag for visibility!

Adventurers, be sure to 💬comment, ❤️like, and 🔁retweet all of the fantastic games below!
November 6, 2025 at 1:58 PM
Thank you to all who participated in the giveaway, and without further ado, let's draw for the 2 winners! 🎉

If you see your name, check your DM, Commander!
November 6, 2025 at 10:30 AM
I wouldn't have hoped to reach 10 reviews in 2 days, so I thank all of you for your support! 🙏

Leaving reviews is always very helpful, especially for small indie games like ours. Reaching 10 reviews is a very important milestone to be able to receive an overall rating.
November 5, 2025 at 12:42 PM
Reposted by Slaves of Magic
To celebrate the release of Slaves of Magic, we’re doing a giveaway! 🎉

For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below

You have 24 hours! We’ll announce the lucky winners tomorrow.
November 4, 2025 at 12:22 PM
To celebrate the release of Slaves of Magic, we’re doing a giveaway! 🎉

For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below

You have 24 hours! We’ll announce the lucky winners tomorrow.
November 4, 2025 at 12:22 PM
Character build variety is another big part of replayability! ⚔️✨

There are 8 regular, 3 magic, and 1 universal skill schools — each with 6 unique abilities.

Every character can combine 2 schools by default… and with the right setup, even 3!

(1 day until release!)
November 2, 2025 at 7:29 PM
I'm happy to announce that Slaves of Magic has passed 10,000 wishlists, just in time for our release tomorrow! 🥳
November 2, 2025 at 4:55 PM
Replayability was a big design goal for Slaves of Magic, and one key piece was diverse starting locations! 🗺️

There are 6 regions, each with unique starting rosters, skill schools, and a special regional bonus for your campaign! ⚔️

(2 days until release!)
November 1, 2025 at 8:03 PM
Reposted by Slaves of Magic
We just made it into the top 10 of Steam’s Popular Upcoming list! 🎉

When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.

Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
October 31, 2025 at 11:32 AM
One of my main goals when designing Slaves of Magic was to boost replayability compared to other XCOM-likes. ♻️

The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀

(3 days until release!)
October 31, 2025 at 2:20 PM
We just made it into the top 10 of Steam’s Popular Upcoming list! 🎉

When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.

Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
October 31, 2025 at 11:32 AM
Reposted by Slaves of Magic
#Vagrus is our story-rich #turnbased strategy #RPG w/ 💯+ hrs of content based on decades-long #dnd campaigns.

Our new expansion At the Heart of Ruin and the Ruinous Supporter Pack are OUT!🔥

Get your copy now + check out our amazing deals on Steam👇

store.steampowered.com/app/909660/V...
October 30, 2025 at 9:34 AM
Reposted by Slaves of Magic
We are excited to host this week's official #TurnBasedThursday thread!

#gamedevs & #indiedevs— drop your turn-based beauties below and don't forget to use the hashtag!

#turnbased game fans —❤️,💬 and 🔁these amazing projects.🙏

Let’s make the algorithm take its turn too. 😎

#indiegamedev
October 30, 2025 at 9:30 AM
One of the unique aspects of Slaves of Magic is how battles begin! ⚔️

Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.

To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮

(4 days until release!)
October 30, 2025 at 8:34 AM
Reposted by Slaves of Magic
One technical aspect I’m really proud of in our custom 2D isometric engine is the dynamic lighting system. 💡

It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!

(5 days until release!)
October 29, 2025 at 8:42 AM
One technical aspect I’m really proud of in our custom 2D isometric engine is the dynamic lighting system. 💡

It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!

(5 days until release!)
October 29, 2025 at 8:42 AM
Reposted by Slaves of Magic
Slaves of Magic went through a lot of iterations in these 4+ years, and I thought it might be fun to put them side-by-side!

For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅

(1/4)
October 28, 2025 at 9:12 AM
Slaves of Magic went through a lot of iterations in these 4+ years, and I thought it might be fun to put them side-by-side!

For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅

(1/4)
October 28, 2025 at 9:12 AM
Reposted by Slaves of Magic
Let’s start with something fun! 😄

A few years ago, we briefly tried making TikTok content for Slaves of Magic.

It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)

And yes, shields are still destroyable in-game!

(7 days until release!)
October 27, 2025 at 12:35 PM
Let’s start with something fun! 😄

A few years ago, we briefly tried making TikTok content for Slaves of Magic.

It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)

And yes, shields are still destroyable in-game!

(7 days until release!)
October 27, 2025 at 12:35 PM
Just 1 week until Slaves of Magic releases! 🧙⚔️

It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.

Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.

Follow along below! 👇
October 27, 2025 at 12:33 PM
Reposted by Slaves of Magic
Slaves of Magic is a #medieval #fantasy #turnbased #tacticalRPG inspired by XCOM!

Releasing on Nov 3!🗓️

I’m looking for content creators who’d like to cover the game — if I missed you in the first outreach, DM me!

Everyone else, please help spread the word!📢
October 24, 2025 at 11:28 AM