Steam page with demo: https://store.steampowered.com/app/1442610/Slaves_of_Magic/?utm_source=bluesky&utm_campaign=profile
Discord: https://discord.gg/aMpw9WY7mp
It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.
Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.
Follow along below! 👇
Drop your most creative turn-based screens in the receptacle below.
Are you a turn-based game fan?
Then 💬comment, ❤️like and 🔁retweet all these great games inside this post and support indie devs!
Drop your most creative turn-based screens in the receptacle below.
Are you a turn-based game fan?
Then 💬comment, ❤️like and 🔁retweet all these great games inside this post and support indie devs!
Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳
store.steampowered.com/app/1442610/...
Instead of me doing the pitching, check out some of our fans' reviews. Most of them have 10+ hours already, while it's not even the weekend yet! 😳
store.steampowered.com/app/1442610/...
Save the lands of Fahrul from the corrupt forces of the Queen and the chaos that seeps through the realm, with almost 20 characters to play and customize!
Save the lands of Fahrul from the corrupt forces of the Queen and the chaos that seeps through the realm, with almost 20 characters to play and customize!
Fellow turn-based devs, we'd love to see your project in the replies. Remember to add the hashtag for visibility!
Adventurers, be sure to 💬comment, ❤️like, and 🔁retweet all of the fantastic games below!
Fellow turn-based devs, we'd love to see your project in the replies. Remember to add the hashtag for visibility!
Adventurers, be sure to 💬comment, ❤️like, and 🔁retweet all of the fantastic games below!
If you see your name, check your DM, Commander!
If you see your name, check your DM, Commander!
Leaving reviews is always very helpful, especially for small indie games like ours. Reaching 10 reviews is a very important milestone to be able to receive an overall rating.
Leaving reviews is always very helpful, especially for small indie games like ours. Reaching 10 reviews is a very important milestone to be able to receive an overall rating.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
For a chance to win one of two Steam keys:
♥️ Like this post
🔁 Retweet
💬 Comment below
You have 24 hours! We’ll announce the lucky winners tomorrow.
There are 8 regular, 3 magic, and 1 universal skill schools — each with 6 unique abilities.
Every character can combine 2 schools by default… and with the right setup, even 3!
(1 day until release!)
There are 8 regular, 3 magic, and 1 universal skill schools — each with 6 unique abilities.
Every character can combine 2 schools by default… and with the right setup, even 3!
(1 day until release!)
There are 6 regions, each with unique starting rosters, skill schools, and a special regional bonus for your campaign! ⚔️
(2 days until release!)
There are 6 regions, each with unique starting rosters, skill schools, and a special regional bonus for your campaign! ⚔️
(2 days until release!)
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀
(3 days until release!)
The game features 42 different enemy types, and it’s impossible to encounter them all in a single campaign! 👀
(3 days until release!)
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
When we started working on Slaves of Magic 4 years ago, we never dreamed of reaching even this point.
Huge thanks to everyone who wishlisted, shared, or supported us along the way. You made this happen! 🙏
Our new expansion At the Heart of Ruin and the Ruinous Supporter Pack are OUT!🔥
Get your copy now + check out our amazing deals on Steam👇
store.steampowered.com/app/909660/V...
Our new expansion At the Heart of Ruin and the Ruinous Supporter Pack are OUT!🔥
Get your copy now + check out our amazing deals on Steam👇
store.steampowered.com/app/909660/V...
#gamedevs & #indiedevs— drop your turn-based beauties below and don't forget to use the hashtag!
#turnbased game fans —❤️,💬 and 🔁these amazing projects.🙏
Let’s make the algorithm take its turn too. 😎
#indiegamedev
#gamedevs & #indiedevs— drop your turn-based beauties below and don't forget to use the hashtag!
#turnbased game fans —❤️,💬 and 🔁these amazing projects.🙏
Let’s make the algorithm take its turn too. 😎
#indiegamedev
Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.
To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮
(4 days until release!)
Before combat, you can teleport your squad anywhere on the map for a fast, tactical start.
To keep surprises alive, you only get limited scrying charges to scout ahead though! 🔮
(4 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
It combines the classic X-COM tile-based lighting with modern per-pixel techniques to respect the wall boundaries in 2D!
(5 days until release!)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
For example, our very first publicly available demo used a tick system like in roguelikes. Sadly, it was very unwieldy, especially for keeping formation!😅
(1/4)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)
A few years ago, we briefly tried making TikTok content for Slaves of Magic.
It wasn't exactly a big success… but it did give us this gem! (turn on sounds!)
And yes, shields are still destroyable in-game!
(7 days until release!)
It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.
Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.
Follow along below! 👇
It’s a medieval fantasy XCOM-like we’ve been working on for over 4 years.
Until launch, I’ll be posting daily behind-the-scenes tidbits and fun facts about its development right under this tweet.
Follow along below! 👇
Releasing on Nov 3!🗓️
I’m looking for content creators who’d like to cover the game — if I missed you in the first outreach, DM me!
Everyone else, please help spread the word!📢
Releasing on Nov 3!🗓️
I’m looking for content creators who’d like to cover the game — if I missed you in the first outreach, DM me!
Everyone else, please help spread the word!📢