Skittzo- Blankitt Productions
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skittzo.bsky.social
Skittzo- Blankitt Productions
@skittzo.bsky.social
Creator of Monsters of Mican. Also a human, a father, husband, amateur baker and a huge fan of puns.

He/him

https://store.steampowered.com/app/2745660/Monsters_of_Mican/

https://skittzo.itch.io/monsters-of-mican
#ScreenshotSaturday my new project is coming along well, I'm still looking for an art style (and maybe an artist 👀) but I've got some wild mechanics going on, including knockback effects that transfer momentum from one char to the next!

I call it monster pinball!

#GameDev #SoloDev #IndieDev
November 22, 2025 at 2:02 PM
Our burly hero (I've decided to name him Manfred) can now attack and destroy just about any wall, though doing so too much will surely kill him quickly. But he is in testing mode and does not care about such things as death!

#GameDev #SoloDev #CastleOfTheWinds #Roguelike #DungeonCrawler #EarlyDev
November 19, 2025 at 1:08 PM
My game is for MIGHT AND MAGIC FANS, algorithm PLEASE FIND THEM!
My game is for MIGHT AND MAGIC FANS, algorithm PLEASE FIND THEM!
My game is for MIGHT AND MAGIC FANS, algorithm PLEASE FIND THEM!
My game is for MIGHT AND MAGIC FANS, algorithm PLEASE FIND THEM!

#IndieGame #Indie #RPG #Blobber #Carrot
November 18, 2025 at 1:32 AM
Which of these looks better for a while on fire? Asking for a friend.

Me, I'm the friend.
November 17, 2025 at 8:46 PM
#ScreenshotSaturday Another little tease for the next project I'm working on!

It's going to be a grid-based #DungeonCrawler with a seamless view toggle between top down and first person, and with an emphasis on emergent #TurnBased gameplay like knocking monsters into walls!

⚠️Placeholder assets!
November 15, 2025 at 6:27 PM
Done and done
November 15, 2025 at 4:19 PM
Fear the stink of the Dungen Master
November 13, 2025 at 4:08 PM
Testing out the dynamic viewpoint switching between top down mode and first person mode, and got myself a face full of burly chest!

#GameDev #IndieDev
November 13, 2025 at 1:03 PM
Many of the refunds for Monsters of Mican state controls and UI as the primary issue. I've given it a great deal of thought and honestly I have no clue how to improve either. The controls are meant to be flexible and snappy, allow you to freely look and also use a lot of abilities whenever you want.
November 10, 2025 at 1:16 PM