Cedric Guillemet
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skaven.bsky.social
Cedric Guillemet
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Reposted by Cedric Guillemet
Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...
November 17, 2025 at 2:55 PM
Reposted by Cedric Guillemet
Just released bc_crunch: a tiny (~700 LOC), C99 library for lossless BC1/BC4/BC3/BC5 compression.
One .c/.h pair, no deps, no malloc
GPU-ready output
Zigzag + delta + popcount/dictionary tricks
Tested
Perfect for games, procedural assets, streaming textures.

github.com/Geolm/bc_cru...
GitHub - Geolm/bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC)
tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC) - Geolm/bc_crunch
github.com
November 15, 2025 at 1:18 PM
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Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...
November 11, 2025 at 4:06 PM
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Revision is a non-profit event; however, that does not make us non-cost. Do you want to help us in realising one of the biggest participatory programming art events? Then we'd be excited to have you!
sponsoring@revision-party.net
#digitalart #programming #culture #sponsoring #demoscene #floss
November 10, 2025 at 8:59 PM
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Did you know that from 1991 to 1995, more than 200 demos were featured on national French TV in the show named "Micro Kid's"?

Here's an anthology!

peertube.fenarinarsa.com/w/24nDZWh5Er...

#demoscene
November 9, 2025 at 12:57 PM
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Les Enfants du Soleil - 2025
soundcloud.com/le-grand-her...
les enfants du soleil 2025
Nouvelles réorchestrations de la bande originale de la série
soundcloud.com
November 8, 2025 at 5:14 PM
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...
November 5, 2025 at 9:15 PM
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I finished writing the story of going to Revision this year. It ended up some 17,000 words long because I wanted to cover *everything*. And... I did! Eventually!

Retrospective, exposition of the scene, archive... I don't know, but I'd be glad if you read! #demoscene
canmom.art/adventure/de...
November 4, 2025 at 4:32 PM
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Graphics Programming weekly - Issue 415 - November 2nd, 2025 www.jendrikillner.com/post/graphic...
November 4, 2025 at 2:55 PM
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Sessions Party is organizing a #Shader Jam next month the Saturday 13th of December and it's open to remote participation !
If you wish to participate, please ping me back here (or in DM it's better) before this Friday
November 4, 2025 at 1:59 PM
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I put together a little site for looking up Vulkan enums by name, hex, or decimal :) I hunt for enums like this surprisingly often when developing, so I figured I'd share it around!

maluoi.github.io/vk_enums/
Vulkan Enum Search
maluoi.github.io
November 3, 2025 at 7:35 PM
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Ragdolls are so much fun to look at, and so easy to get set up in Babylon!

doc.babylonjs.com/features/fea...

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
November 3, 2025 at 6:03 PM
All Is quiet at my neighborhood.
October 31, 2025 at 7:53 PM
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via the magic of laion_clap embeddings and umap, my live coding thingy has a sample browser at last!
October 31, 2025 at 6:27 PM
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
August 18, 2025 at 7:30 PM
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What if Doom's "colormap" was computed in Oklab instead of RGB?

A short article about it on my site: 30fps.net/pages/doom-o...
October 30, 2025 at 8:32 AM
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Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...
October 29, 2025 at 2:18 PM
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“La démoscène, une culture libre à la croisée des arts et de la technique” ❤️🙏💾🔥
#demoscene #pouet #shadowparty
youtu.be/_skK8JU1CPQ?...
Vivre le patrimoine culturel immatériel – La démoscène
YouTube video by Ministère de la Culture
youtu.be
October 27, 2025 at 7:14 PM
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The new Atmosphere community addon makes it super easy to simulate atmospheric lighting! Check it out! Contributed by kircher1!

github.com/BabylonJS/Ba...

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
October 26, 2025 at 5:03 PM
It runs on a Sega Genesis! How crazy! such amazing work cc @mdf200.bsky.social
I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now
October 23, 2025 at 5:51 PM
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October 23, 2025 at 5:07 PM
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We have a new feature planned for this year: lightning talks, were you take the stage for 15 min to share something interesting about your creative process: a tool, a method, an inspiration, a project. Show us what you been working on! 2025.inercia.pt/en/participa...
October 22, 2025 at 4:55 PM
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It's super easy to let your game characters flop around with Ragdoll-y goodness in Babylon!

doc.babylonjs.com/features/fea...

#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
October 21, 2025 at 5:05 PM
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Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...
October 20, 2025 at 1:13 PM
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We're doing one more demoparty to end 2025 on a high note! Will you bring a prod and join us? :)

dream210.party
Dream210 2025 | 27-30.12.2025 | Karlsruhe, Germany
Dream210 2025 at AKK Karlsruhe..
dream210.party
October 19, 2025 at 8:27 PM