Cedric Guillemet
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skaven.bsky.social
Cedric Guillemet
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
All Is quiet at my neighborhood.
October 31, 2025 at 7:53 PM
I've just released a 4Kb procedural gfx at Deadline demo party! www.pouet.net/prod.php?whi...
October 4, 2025 at 9:04 PM
du 720p de qualitay
October 1, 2025 at 7:41 AM
I've released a 4K procedural graphics at @evoke.eu this weekend. www.pouet.net/prod.php?whi... I like 4K. It's a good trade-off between time spent and artistic expectations.
August 18, 2025 at 10:48 AM
I've been waiting for this moment for 6 fucking years.
August 13, 2025 at 5:28 AM
Greetings from Vancouver! A bit early but I missed Starbucks coffee so much!
August 10, 2025 at 2:34 PM
I'll be at Siggraph to speak about Gaussian Splatting! Please come say hi if you are around and don't hesitate to ping me if you want to talk about Babylon.js!
August 6, 2025 at 7:39 PM
I love concrete. I love its nature, how it evolved with construction technics. I think I could spend years studying its rendering properties. It's so inherent to men control over nature. Liquid stone.
July 23, 2025 at 7:59 PM
Redon Street art
July 13, 2025 at 7:14 PM
How great is that ? Arealights, a demo made with @docedub.bsky.social and released at Revision ranked 10! www.pouet.net/prod.php?whi...
April 21, 2025 at 3:19 PM
Day 1
April 18, 2025 at 5:37 PM
April 2, 2025 at 3:51 PM
@valvesoftware.com Please, make it happen!
February 27, 2025 at 12:19 PM
So cute!
February 22, 2025 at 4:26 PM
Did you know Sam Altman was a successful singer in the 80s? His most known song : www.youtube.com/watch?v=6UGa...
January 14, 2025 at 11:46 AM
Great game!
January 5, 2025 at 10:33 AM
Living in an N64
December 25, 2024 at 3:35 PM
I went to my mother's and got new craps! Merry Christmas! ( This shits is 40yo, makes noises and flashes)
December 25, 2024 at 2:52 PM
Pixar is still #1 office.
December 14, 2024 at 3:55 PM
Almost 2025, let's try Rust. Build "Hello World" -> It's 300+Kb. Build Release->350+Kb. strip binary->300Kb. Add options in cargo.toml->300Kb. Check with cargo bloat->see bloat. See you next year Rust!
December 8, 2024 at 9:18 AM
Such a beautiful book!
December 3, 2024 at 6:16 PM
I'm done with my CD/CI pipeline for my next 64K demo. Tools and demo are built then runned piped to FFMPEG. Tool features a frame burner that adds some infos to the video stream. mp4 and demo binaries are finally uploaded to OneDrive. This is orchestrated by GitHub actions and runs on my HW.
November 26, 2024 at 8:27 PM
Name a game with a 10/10 soundtrack
November 26, 2024 at 12:14 PM
November 23, 2024 at 10:27 AM
I've not solve my terminal issue occuring since latest MacOS update. I could early exit for some instances but Xcode runs 3 times my program everytime I test it. After a while, I get this.
November 16, 2024 at 8:10 PM