Jameson Thatcher
sireel.bsky.social
Jameson Thatcher
@sireel.bsky.social
Unemployed professional gamedev, dad of two. Vegetarian, jazz fan, MTG player. I like thinking about a positive eco friendly future, and learning about technology of the past
Someone should take away my ability to write template code in C++

Although given how much effort this took to write, perhaps they already did

(thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here)
October 16, 2025 at 9:53 PM
Slightly late #ScreenshotSaturday of my tricky burger building game

Lunch Rush is out, it tickles that retro puzzle itch, and you can play in your browser for free here sireel.itch.io/lunch-rush
October 12, 2025 at 8:01 AM
Everyone can just find the game for themselves, right?
October 1, 2025 at 12:40 PM
Might fuck around and release my new game today, who knows
October 1, 2025 at 9:07 AM
What's fun is the original function (pictured) is domain clamped. It can't come out wrong, the sinf should produce things in [0,1].

It turns out sinf(M_PI) is a small negative number. I'm not sure if that's because SDL's pi is poorly chosen, or any of a dozen other reasons - it doesn't matter
September 30, 2025 at 10:50 AM
My next game is finally shippable, but I'm staring at the draft of the itch page thinking something's missing.

It doesn't help that I know the core of the game is fundamentally tricky in a way which will put most people off giving it more than a cursory try.

↓ Anyone want to playtest this? ↓
September 24, 2025 at 12:46 PM
"I doing big well!"

The joy of doing big well can be yours too sireel.itch.io/breakfast-game
August 30, 2025 at 2:36 PM
Game devs post your first shipped game and your latest shipped game.

I don't care that the latest wasn't a commercial release, I'm proud of it. Play in your browser here for free: sireel.itch.io/breakfast-game
August 26, 2025 at 11:39 PM
After weeks of procrastination, I finally finished the title logo for my new game.

No I will not make it good later. Making it exist was more than enough for me.
August 19, 2025 at 3:51 PM
I fixed a stupid bug and wrote a little thread about tracking it down.

I also realised that I've not posted a single video of the new game's gameplay so I thought I'd fix that this #ScreenshotSaturday
August 16, 2025 at 11:40 AM
Of course. An uninitialised screen pointer. Something that should have failed 99% of the time somehow worked 95%+ of the time. It must have been initialised to zero most of the time, as a junk value should segfault in the native build.

Despite testing it in release mode, it never once hit
August 16, 2025 at 11:24 AM
I'm building with emscripten, so it's literally as easy as adding the standard gcc debug flag -g. This told me my crash location was... my render function?

Specifically binding the back buffer I use for making a fixed screen resolution. But the code looks fine. Best to check carefully though
August 16, 2025 at 11:24 AM
The callstack in the web build was not helpful. And I knew from experience even if I had a stack, it might not answer the problem without debugging.

At this point I hadn't realised it was first run only, so I wrote a quick and dirty input fuzzer to run in the compiled version
August 16, 2025 at 11:24 AM
Showed my eight year old Fusion 2 as an easy on ramp to game dev

He's abandoned three projects already, I couldn't be more proud
August 12, 2025 at 12:10 PM
Here's how it looks at the moment, in case you're interested
August 11, 2025 at 10:43 AM
Another day messing with UI. Grabbed a free background from itch (took a while to find one that wasn't generated).

Jiggled the layout a little too for the frames, but I think it's an improvement!
August 4, 2025 at 9:01 PM
Started to get some graphics in

But UI design might be the bain of my existence

#ScreenshotSaturday
August 2, 2025 at 1:04 PM
Seeing this again I'm compelled to remind people that for 80% of it (and 100% of me) the vitamin is sleep, and quite possibly some actual vitamins.

Failing that, we might all just need some means of production, which I hear can be seized from somewhere around here
July 31, 2025 at 8:44 AM
My next game is in a playable if rough state. I'm hoping I can find some decent puzzle game players to test it before I'm ready to release as its very hard to gauge difficulty!

#ScreenshotSaturday
July 19, 2025 at 2:29 PM
And a seven spot lady bird!
July 15, 2025 at 9:46 AM
Spotted a Red Admiral at the play park. Looking a little worse for wear though 😭
July 15, 2025 at 9:45 AM
Only got a blurry photo, but I spotted a painted lady on the beach
July 10, 2025 at 1:39 PM
Got even luckier after a couple more!

(I will admit that I got a 50/50 situation and recognised the prime)
July 4, 2025 at 12:54 PM
I think I got pretty lucky here 😂
July 4, 2025 at 12:46 PM
I saw 23-28 butterflies on a ten minute walk through a nearby park. Shortly after I stopped counting I saw a group of seven together, and another five not long after that.

It seems like there's a lot more than I remember last year!
July 3, 2025 at 10:38 AM