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sipsii00.bsky.social
Sipsii00
@sipsii00.bsky.social
creative tjomme & gamedev without competence.
Introducing 2.5D inverse kinematics

Is it necessary? no.
Is it worthwhile? idk.

(it’s also in full 8 directional Doom mode)

#gamedev #retrofps #ue5 #unrealengine
#indiedev
September 22, 2025 at 2:42 PM
”I’ve been trying to reach you about your car’s extended warranty”

#ue5 #retrofps #indiedev #screenshotsaturday
September 7, 2025 at 11:20 AM
PARKOUR?! PARKOUR!

I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly”

And I like it

#UE5 #gamedev #retrofps #survivalgame
September 1, 2025 at 6:30 PM
Here’s with a wall jump!
August 31, 2025 at 5:47 PM
Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty”

#UE5 #gamedev #retrofps #screenshotsaturday
August 31, 2025 at 10:57 AM
Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader

#blockbench #ue5 #retrofps #psx #screenshotsaturday
August 3, 2025 at 2:41 PM
Last spam, I promise!
—————
- Move + rot: models now snap to grid
- Adjust export camera height
- Scaling
- Export sprites: 8 directions or from view
- File format support: .glb + .gltf + .obj

See comment below! :)

(Again, model by @gapbite.bsky.social)

#gamedev #software #godotengine #fluxanim
July 26, 2025 at 6:03 PM
Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated..

Models by the lovely @gapbite.bsky.social

#screenshotsaturday #software #godot #psx #gamedev #3d
July 26, 2025 at 9:52 AM
You can now export a sprite sheet!!
Took awhile to understand how blit_rect is properly used, but finally the #software actually works as intended!

Props can now be rendered into an 8 directional sprite sheet for #psx and Doom-style games

Next: animation, keyframes, Ik

#gamedev #godot #indiedev
July 25, 2025 at 4:21 PM
Baby steps!
Save/load, import .obj models, recent projects tab.

Slowly it’s becoming an actual application!

#gamedev #psx #fluxanim #godotengine
July 23, 2025 at 4:20 PM
I promise this is actually a survival game..

#screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
July 19, 2025 at 7:39 AM
July 14, 2025 at 5:30 PM
Here’s a similar in progress clip in daylight from a few hours ago
July 13, 2025 at 8:18 PM
Saying goodbye to the weekend with a bang!

TW: hanging

#indiedev #gamedev #unrealengine #retrofps #survivalgame
July 13, 2025 at 8:17 PM
REAGERA animation system rework is almost done, they can now trip over things and hit their heads!

And more performant by filtering and tracing only what’s needed!

#gamedev #unrealengine #retrofps
July 13, 2025 at 1:27 PM
Using modified Nokia 3310 technology, we now have a group chat similar to Stalker’s PDA

#gamedev #retrofps #survivalgame
July 4, 2025 at 1:14 PM
While prototyping vehicles, I had the genius idea to attach a rope pole.

It’s gonna be fun dragging frogmen across the ground!

#indiedev #retrofps #unrealengine
July 3, 2025 at 7:46 PM
July 2, 2025 at 5:33 AM