I just lost a month of big, and small, changes because of one corrupted file. In an attempt to restore that file, I had to recommit older stuff.
#gamedev #indiedev #dev #programming
I just lost a month of big, and small, changes because of one corrupted file. In an attempt to restore that file, I had to recommit older stuff.
#gamedev #indiedev #dev #programming
Is it necessary? no.
Is it worthwhile? idk.
(it’s also in full 8 directional Doom mode)
#gamedev #retrofps #ue5 #unrealengine
#indiedev
Is it necessary? no.
Is it worthwhile? idk.
(it’s also in full 8 directional Doom mode)
#gamedev #retrofps #ue5 #unrealengine
#indiedev
#ue5 #retrofps #indiedev #screenshotsaturday
#ue5 #retrofps #indiedev #screenshotsaturday
I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly”
And I like it
#UE5 #gamedev #retrofps #survivalgame
I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly”
And I like it
#UE5 #gamedev #retrofps #survivalgame
#UE5 #gamedev #retrofps #screenshotsaturday
#UE5 #gamedev #retrofps #screenshotsaturday
Here’s some screenshots
#screenshotsaturday #indiedev #ue5 #retrofps
Here’s some screenshots
#screenshotsaturday #indiedev #ue5 #retrofps
Here’s a screenshot from the video
Here’s a screenshot from the video
#blockbench #ue5 #retrofps #psx #screenshotsaturday
#blockbench #ue5 #retrofps #psx #screenshotsaturday
—————
- Move + rot: models now snap to grid
- Adjust export camera height
- Scaling
- Export sprites: 8 directions or from view
- File format support: .glb + .gltf + .obj
See comment below! :)
(Again, model by @gapbite.bsky.social)
#gamedev #software #godotengine #fluxanim
—————
- Move + rot: models now snap to grid
- Adjust export camera height
- Scaling
- Export sprites: 8 directions or from view
- File format support: .glb + .gltf + .obj
See comment below! :)
(Again, model by @gapbite.bsky.social)
#gamedev #software #godotengine #fluxanim
Models by the lovely @gapbite.bsky.social
#screenshotsaturday #software #godot #psx #gamedev #3d
Models by the lovely @gapbite.bsky.social
#screenshotsaturday #software #godot #psx #gamedev #3d
Took awhile to understand how blit_rect is properly used, but finally the #software actually works as intended!
Props can now be rendered into an 8 directional sprite sheet for #psx and Doom-style games
Next: animation, keyframes, Ik
#gamedev #godot #indiedev
imagine a lightweight animation tool where you can rig and animate characters, and then export the animation into an 8 directional sprite sheet for your games
(or export the animations for #psx inspired games)
A sprite exported:
imagine a lightweight animation tool where you can rig and animate characters, and then export the animation into an 8 directional sprite sheet for your games
(or export the animations for #psx inspired games)
A sprite exported:
Save/load, import .obj models, recent projects tab.
Slowly it’s becoming an actual application!
#gamedev #psx #fluxanim #godotengine
Save/load, import .obj models, recent projects tab.
Slowly it’s becoming an actual application!
#gamedev #psx #fluxanim #godotengine
You got me a coffee out of sheer kindness, damn.
It isn’t all stress and frustration with this #gamedev thing after all :)
You got me a coffee out of sheer kindness, damn.
It isn’t all stress and frustration with this #gamedev thing after all :)
#screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
#screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
TW: hanging
#indiedev #gamedev #unrealengine #retrofps #survivalgame
TW: hanging
#indiedev #gamedev #unrealengine #retrofps #survivalgame
And more performant by filtering and tracing only what’s needed!
#gamedev #unrealengine #retrofps
And more performant by filtering and tracing only what’s needed!
#gamedev #unrealengine #retrofps
#gamedev #retrofps #survivalgame
#gamedev #retrofps #survivalgame
It’s gonna be fun dragging frogmen across the ground!
#indiedev #retrofps #unrealengine
It’s gonna be fun dragging frogmen across the ground!
#indiedev #retrofps #unrealengine