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sipsii00.bsky.social
Sipsii00
@sipsii00.bsky.social
creative tjomme & gamedev without competence.
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They can now throw things at you, The Last of Us style.

Inspired by their E3 trailer (and ILL), NPC’s can now pickup objects and throw at you to disorient you

#screenshotsaturday #indiedev #gamedev #ue5 #retrofps
Revisiting weapon system, more specifically ’aiming’

It’s surprisingly hard getting an aiming mode working reliably together with every other player system, without bugs

Also: canted aiming!

#indiedev #retrofps #ue5 #gamedev #unrealengine #psx
February 2, 2026 at 6:50 PM
They can now throw things at you, The Last of Us style.

Inspired by their E3 trailer (and ILL), NPC’s can now pickup objects and throw at you to disorient you

#screenshotsaturday #indiedev #gamedev #ue5 #retrofps
January 25, 2026 at 7:42 PM
Doing some 2.5D ragdoll physics today

It’s a blend between my previous IK logic, Reagera, and actual #ue5 physics.
So far it works great, but still a bit lackluster in actual ragdoll animations.

I feel this is a problem for future me

#screenshotsaturday #indiedev #gamedev #retrofps
January 17, 2026 at 6:13 PM
POV: you’re my fridge at 3am when I feel cravings for cheese

#ue5 #indiedev #gamedev #madewithunreal #retrofps #psx
January 11, 2026 at 5:59 PM
Been redoing the looting containers for a more diegetic approach. So far it feels smooth but snappy, which is what I want.

I think it will mesh together nicely with the other diegetic systems!

#ue5 #retrofps #indiedev #screenshotsaturday #gamedev
January 10, 2026 at 10:38 PM
Oh and this is Lumen btw!

This is someone who keeps sneaking in front of my feet everyday, imagining he’s David trying to conquer Goliath. I love this weird little rat to death, but my hair can only get so gray.

Similar to @freya.bsky.social I think cats and math is a match made in heaven :)
January 7, 2026 at 7:14 PM
While working on my ”A-life type system”, I realised when the NPCs go into their offline state my poor little froggies loose their sense of direction.

And there goes the rest of my day..

#gamedev #indiedev #ue5 #psx #retrofps
January 6, 2026 at 1:36 PM
Feels good to FINALLY sit down and properly do some capsule art for the #Steam page. I feel I’ve been putting it off because these will actually define my artstyle, which is terrifying, but this feels right.

One step closer to that scary green button

#UE5 #indiedev #gamedev #screenshotsaturday
January 5, 2026 at 12:28 AM
PSA: regularly backup your goddamn projects. Use version control, or just raw dog duplicate the whole project.

I just lost a month of big, and small, changes because of one corrupted file. In an attempt to restore that file, I had to recommit older stuff.

#gamedev #indiedev #dev #programming
October 20, 2025 at 5:30 PM
Introducing 2.5D inverse kinematics

Is it necessary? no.
Is it worthwhile? idk.

(it’s also in full 8 directional Doom mode)

#gamedev #retrofps #ue5 #unrealengine
#indiedev
September 22, 2025 at 2:42 PM
”I’ve been trying to reach you about your car’s extended warranty”

#ue5 #retrofps #indiedev #screenshotsaturday
September 7, 2025 at 11:20 AM
PARKOUR?! PARKOUR!

I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly”

And I like it

#UE5 #gamedev #retrofps #survivalgame
September 1, 2025 at 6:30 PM
Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty”

#UE5 #gamedev #retrofps #screenshotsaturday
August 31, 2025 at 10:57 AM
How did I miss #UE5 built-in screenshot command?!

Now I can go from 1080p to 5k resolution, Steam store page is going to be crisp

#psx #indiedev #retrofps
August 30, 2025 at 6:51 PM
First draft of the official reveal trailer is finally done, this is harder to finish than I’d like. I now actually have to set the style of the game, sigh..

Here’s some screenshots

#screenshotsaturday #indiedev #ue5 #retrofps
August 24, 2025 at 5:28 PM
Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader

#blockbench #ue5 #retrofps #psx #screenshotsaturday
August 3, 2025 at 2:41 PM
Last spam, I promise!
—————
- Move + rot: models now snap to grid
- Adjust export camera height
- Scaling
- Export sprites: 8 directions or from view
- File format support: .glb + .gltf + .obj

See comment below! :)

(Again, model by @gapbite.bsky.social)

#gamedev #software #godotengine #fluxanim
July 26, 2025 at 6:03 PM
Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated..

Models by the lovely @gapbite.bsky.social

#screenshotsaturday #software #godot #psx #gamedev #3d
July 26, 2025 at 9:52 AM
You can now export a sprite sheet!!
Took awhile to understand how blit_rect is properly used, but finally the #software actually works as intended!

Props can now be rendered into an 8 directional sprite sheet for #psx and Doom-style games

Next: animation, keyframes, Ik

#gamedev #godot #indiedev
July 25, 2025 at 4:21 PM
Baby steps!
Save/load, import .obj models, recent projects tab.

Slowly it’s becoming an actual application!

#gamedev #psx #fluxanim #godotengine
July 23, 2025 at 4:20 PM
It’s way too early to show anything yet, but I’m currently working on a new standalone tool for my #psx gamedevs out there.

Entirely made with #godot

#gamedev
July 21, 2025 at 4:03 PM
To whichever LEGEND decided to support me for my 8 directional sprite asset, I will kiss you on the forehead and read you a bed time story tonight!

You got me a coffee out of sheer kindness, damn.

It isn’t all stress and frustration with this #gamedev thing after all :)
July 20, 2025 at 12:45 PM
I promise this is actually a survival game..

#screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
July 19, 2025 at 7:39 AM
July 14, 2025 at 5:30 PM
Saying goodbye to the weekend with a bang!

TW: hanging

#indiedev #gamedev #unrealengine #retrofps #survivalgame
July 13, 2025 at 8:17 PM