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Similar to the prior, 'Lizardmen' was an attempt at making a fighter class monster for the Beast family.
Probably the last monster model I made for SK before leaving the project. Sadly, I don't have shots of the status/element type textures.
#CherubArt
Similar to the prior, 'Lizardmen' was an attempt at making a fighter class monster for the Beast family.
Probably the last monster model I made for SK before leaving the project. Sadly, I don't have shots of the status/element type textures.
#CherubArt
Idea was to add a fighter style enemy to the fiend family of monsters. We had recently developed a tool for remapping animations (making animations was the biggest cost to new characters) so this was going to be the first using that system.
#CherubArt
Idea was to add a fighter style enemy to the fiend family of monsters. We had recently developed a tool for remapping animations (making animations was the biggest cost to new characters) so this was going to be the first using that system.
#CherubArt
no idea if the QR works by the way. if it does, congratz! don’t download adobe’s shit, though, it was just for a class
no idea if the QR works by the way. if it does, congratz! don’t download adobe’s shit, though, it was just for a class
My name is Genc.
Meet Suki, my ‘sona.
Still need to draw in things other than MSPaint, but I’m very rusty with drawing currently.
Meet Suki, my ‘sona.
Still need to draw in things other than MSPaint, but I’m very rusty with drawing currently.
fractalsoftworks.com/2025/03/27/s...
Please repost!
fractalsoftworks.com/2025/03/27/s...
Please repost!