Play my games: https://shadowtony8.itch.io/
I also took the time to animate my enemies and make 2 new ones (not shown)
I also took the time to animate my enemies and make 2 new ones (not shown)
Spells shown:
Blizzard: Very low damage but slows enemies hit.
Thunderwave: High damage melee attack.
Fireball: Flies to target area then explodes and deals damage.
Spells shown:
Blizzard: Very low damage but slows enemies hit.
Thunderwave: High damage melee attack.
Fireball: Flies to target area then explodes and deals damage.
New enemy alert! The cyclops is a ranged enemy that shoots eye beams. If the player is in the outer circle, the cyclops will chase, but if they're in the inner circle, the cyclops will *try* to back away. Like everything else I make, this movement is jank AF but ¯\_(ツ)_/¯
New enemy alert! The cyclops is a ranged enemy that shoots eye beams. If the player is in the outer circle, the cyclops will chase, but if they're in the inner circle, the cyclops will *try* to back away. Like everything else I make, this movement is jank AF but ¯\_(ツ)_/¯
Current progress for the Zelda game. I've been *slowly* chipping away at it but I finally feel like I have something to show. Knockback is wonky and a ghost died in one hit but hey, never said it was perfect!
Shoutout to Kenney for the life-saving (and time-saving) art assets!
Current progress for the Zelda game. I've been *slowly* chipping away at it but I finally feel like I have something to show. Knockback is wonky and a ghost died in one hit but hey, never said it was perfect!
Shoutout to Kenney for the life-saving (and time-saving) art assets!
I did add stuff, though! Made a mechanic to send objects across dimensions, added buttons, doors, spikes and of course new sprites!
I did add stuff, though! Made a mechanic to send objects across dimensions, added buttons, doors, spikes and of course new sprites!
Made the screen vertical to make it phone friendly since the controls is just clicking stuff
Made the screen vertical to make it phone friendly since the controls is just clicking stuff
I already did a tutorial for Asteroids, so that's out. I don't have any interest in multiplayer, so that's out. That leaves us with Indy left but I've never even heard of it before. So, i'm making a generic racing game.
I already did a tutorial for Asteroids, so that's out. I don't have any interest in multiplayer, so that's out. That leaves us with Indy left but I've never even heard of it before. So, i'm making a generic racing game.
Only music left then I'll upload Hopper!
Only music left then I'll upload Hopper!
One of the most satisfying things so far is seeing the comparison between your placeholders and the finished art. Really makes it feel finished, even if it's not
One of the most satisfying things so far is seeing the comparison between your placeholders and the finished art. Really makes it feel finished, even if it's not
List of new stuff in replies.
(pls @bsky.app increase the character limit)
List of new stuff in replies.
(pls @bsky.app increase the character limit)
I see the power of state machines now. Absolute lifesaver for organizing code and keeping each state separate. I don't have to worry about restricting movement while the player is dying/respawning, for example. It's great!
I see the power of state machines now. Absolute lifesaver for organizing code and keeping each state separate. I don't have to worry about restricting movement while the player is dying/respawning, for example. It's great!