Tony
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shadowtony8.bsky.social
Tony
@shadowtony8.bsky.social
I'm trying to learn how to make games.
Play my games: https://shadowtony8.itch.io/
Learning Game Dev #31: I finished the last two spells I wanted. Ice Beam targets the highest hp enemy but unlike Electric Arc, it damages every enemy in its path. Flame Burst shoots fire in 6 directions. Upgrades to 8 and 10.
I also took the time to animate my enemies and make 2 new ones (not shown)
August 24, 2025 at 8:28 PM
Learning Game Dev #30: Got a few more spells done. I'm aiming for 3 of each element, then I'll start working on enemy waves and a shop.
Spells shown:
Blizzard: Very low damage but slows enemies hit.
Thunderwave: High damage melee attack.
Fireball: Flies to target area then explodes and deals damage.
August 22, 2025 at 9:33 PM
Learning Game Dev #29: I've been literally working all day on this dumb spell. It finds the highest hp enemy, hits them, and draws electricity between them and the player. It then finds the second highest hp, hits them for half, and draws the spell between the last target and the new one, and so on.
August 14, 2025 at 12:26 AM
Learning Game Dev #28: When coding, I either feel like a dumbass or like a genius. There's no in between. Today was a "feel like a genius" day. I made 3 spells, each of them easily scalable. Fire does damage over time, ice pierces enemies, and stone circles the player. Also made new sprites!
August 12, 2025 at 10:33 PM
Learning Game Dev #27: Back at it with game 7. This time it's Vampire Survivors. This time I want to learn to make ability passives and modifiers and stuff that will help with my eventual dream rpg project. What better way than to make a game with simple gameplay but a lot of potential depth.
August 5, 2025 at 8:15 PM
Learning Game Dev #25: Imma be real, gamers, I don't think I'm finishing this one on time. I still haven't mapped the dungeon, worked on the boss, music, UI, and whatever else I'm forgetting right now. But that's future me's problem. For now, BEHOLD! RAT!
May 27, 2025 at 2:45 AM
Learning Game Dev #24:
New enemy alert! The cyclops is a ranged enemy that shoots eye beams. If the player is in the outer circle, the cyclops will chase, but if they're in the inner circle, the cyclops will *try* to back away. Like everything else I make, this movement is jank AF but ¯\_(ツ)_/¯
May 24, 2025 at 6:41 PM
Learning Game Dev #23:
Current progress for the Zelda game. I've been *slowly* chipping away at it but I finally feel like I have something to show. Knockback is wonky and a ghost died in one hit but hey, never said it was perfect!
Shoutout to Kenney for the life-saving (and time-saving) art assets!
May 21, 2025 at 3:02 AM
Learning Game Dev #21: Sorry about the lack of updates. I spent an entire day trying to add outlines to objects in the inactive dimension but I couldn't get it to work.
I did add stuff, though! Made a mechanic to send objects across dimensions, added buttons, doors, spikes and of course new sprites!
April 17, 2025 at 10:29 PM
Learning Game Dev #20: It's Jam time! The theme is "Balance" so here's my initial prototype for my jam entry. It's a puzzle/platformer. The idea is that you have to switch between a light and a dark dimension but the gauge at the top moves toward that color and if it maxes out, you lose.
April 13, 2025 at 8:55 PM
Learning Game Dev 19: March is ending soon so I gotta finish this game ASAP. Enough goofing off. Here's how contests look as of right now. The battles are 100% automatic, just watch your guy punch the other guy (or girl) and hope you trained him well enough to win.
March 26, 2025 at 1:37 AM
Learning Game Dev 15: Got all 3 minigames "ready". Press the targets before they disappear for agility, stop the arrows close to the green bar for strength, and mash the "Punch!" button for vitality/defense.
Made the screen vertical to make it phone friendly since the controls is just clicking stuff
March 7, 2025 at 12:21 AM
Learning Game Dev 12: Game #4 had 3 options. Asteroids, Spacewar!, and Indy 500.
I already did a tutorial for Asteroids, so that's out. I don't have any interest in multiplayer, so that's out. That leaves us with Indy left but I've never even heard of it before. So, i'm making a generic racing game.
February 15, 2025 at 11:01 PM
Learning Game Dev #11: Added a fully working title screen with level selection and a play guide. Also made 2 new levels, with increased difficulty, and put the heart loop practice to use with a bunny life counter. I think it looks great but I might be biased.
Only music left then I'll upload Hopper!
February 11, 2025 at 12:42 AM
Learning Game Dev #10: Sprites done! The challenge set 2D art as a goal for game 3 so I put extra care into it. I think it turned out well
One of the most satisfying things so far is seeing the comparison between your placeholders and the finished art. Really makes it feel finished, even if it's not
February 9, 2025 at 11:58 PM
Learning Game Dev #9: Lots of progress today but most of the work was done by the car code already. Still, very productive day. I can definitely feel the difficulty increase with this one but so far so good. I'm having fun.

List of new stuff in replies.

(pls @bsky.app increase the character limit)
February 7, 2025 at 11:06 PM
Learning Game Dev #8: Made the car obstacles + code for dying and respawning.
I see the power of state machines now. Absolute lifesaver for organizing code and keeping each state separate. I don't have to worry about restricting movement while the player is dying/respawning, for example. It's great!
February 4, 2025 at 10:01 PM
Learning Game Dev #7: So! February! I've decided to work on Frogger for game 3. Not a lot to show today but wanted to post about it anyway. This session's goal was to learn about state machines. Bit scuffed but it works, so... ¯\_(ツ)_/¯
February 3, 2025 at 1:23 AM