Play my games: https://shadowtony8.itch.io/
This is mostly an excuse to use bluesky instead of opening it, scrolling through the same 5 posts that I've already seen, then closing the app
Go play it. Or be like me and play Silksong instead. It's good.
Go play it. Or be like me and play Silksong instead. It's good.
I also took the time to animate my enemies and make 2 new ones (not shown)
I also took the time to animate my enemies and make 2 new ones (not shown)
Spells shown:
Blizzard: Very low damage but slows enemies hit.
Thunderwave: High damage melee attack.
Fireball: Flies to target area then explodes and deals damage.
Spells shown:
Blizzard: Very low damage but slows enemies hit.
Thunderwave: High damage melee attack.
Fireball: Flies to target area then explodes and deals damage.
In the last 3 days of May, I'll try to prioritize the boss, intro screen, menu/map/controls reminder screen, and last minute bug fixing.
In the last 3 days of May, I'll try to prioritize the boss, intro screen, menu/map/controls reminder screen, and last minute bug fixing.
New enemy alert! The cyclops is a ranged enemy that shoots eye beams. If the player is in the outer circle, the cyclops will chase, but if they're in the inner circle, the cyclops will *try* to back away. Like everything else I make, this movement is jank AF but ¯\_(ツ)_/¯
New enemy alert! The cyclops is a ranged enemy that shoots eye beams. If the player is in the outer circle, the cyclops will chase, but if they're in the inner circle, the cyclops will *try* to back away. Like everything else I make, this movement is jank AF but ¯\_(ツ)_/¯
Current progress for the Zelda game. I've been *slowly* chipping away at it but I finally feel like I have something to show. Knockback is wonky and a ghost died in one hit but hey, never said it was perfect!
Shoutout to Kenney for the life-saving (and time-saving) art assets!
Current progress for the Zelda game. I've been *slowly* chipping away at it but I finally feel like I have something to show. Knockback is wonky and a ghost died in one hit but hey, never said it was perfect!
Shoutout to Kenney for the life-saving (and time-saving) art assets!
For having just started game dev this year, getting #112 overall rank out of 416 total entries is an absolute win.
For having just started game dev this year, getting #112 overall rank out of 416 total entries is an absolute win.
Main takeaway is that I need to be more conscious of control schemes. For game 6, I'll try to learn how to add controller support and offer WASD + Arrow movement (1/2)
Main takeaway is that I need to be more conscious of control schemes. For game 6, I'll try to learn how to add controller support and offer WASD + Arrow movement (1/2)
Go play it now! shadowtony8.itch.io/traveler-shift
Go play it now! shadowtony8.itch.io/traveler-shift
I did add stuff, though! Made a mechanic to send objects across dimensions, added buttons, doors, spikes and of course new sprites!
I did add stuff, though! Made a mechanic to send objects across dimensions, added buttons, doors, spikes and of course new sprites!
HOWEVER! I'll be deviating from the original 20 Games Challenge again because I'm joining my first ever Game Jam! I joined the Gamedev.js Jam, which starts April 13th.
For now, I have no idea what game #5 will be. So no dev logs until then.
HOWEVER! I'll be deviating from the original 20 Games Challenge again because I'm joining my first ever Game Jam! I joined the Gamedev.js Jam, which starts April 13th.
For now, I have no idea what game #5 will be. So no dev logs until then.
Go play it!
shadowtony8.itch.io/fighting-cha...
Go play it!
shadowtony8.itch.io/fighting-cha...
First character is the player, their belt will change every time you win a contest. From yellow to blue to red. Last character is the boss for every contest and their belt also changes.
First character is the player, their belt will change every time you win a contest. From yellow to blue to red. Last character is the boss for every contest and their belt also changes.