Tony
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shadowtony8.bsky.social
Tony
@shadowtony8.bsky.social
I'm trying to learn how to make games.
Play my games: https://shadowtony8.itch.io/
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Inspired by the "20 games challenge (20_games_challenge.gitlab.io), I'll try to do a 12 games challenge. 1 for every month. Maybe I'll do 2 years. Who knows

This is mostly an excuse to use bluesky instead of opening it, scrolling through the same 5 posts that I've already seen, then closing the app
I didn't actually do any playtesting. I've just been playing Silksong instead of getting anything productive done. Still, here's game #7. It doesn't have any sound. I didn't want to spend extra dev time past my deadline making music.

Go play it. Or be like me and play Silksong instead. It's good.
Wizard Survivors by Shadowtony8
Game #7 for my learning game dev
shadowtony8.itch.io
September 20, 2025 at 7:14 PM
So, I know today is the last day of August, but I'm giving myself a few more days to finish the game. Coding is done, but I haven't had the chance to playtest as much as I'd like. Shop costs, spell scaling, enemy scaling, enemy spawn rate, and a few other things make balancing tricky.
August 31, 2025 at 11:40 PM
Learning Game Dev #31: I finished the last two spells I wanted. Ice Beam targets the highest hp enemy but unlike Electric Arc, it damages every enemy in its path. Flame Burst shoots fire in 6 directions. Upgrades to 8 and 10.
I also took the time to animate my enemies and make 2 new ones (not shown)
August 24, 2025 at 8:28 PM
Learning Game Dev #30: Got a few more spells done. I'm aiming for 3 of each element, then I'll start working on enemy waves and a shop.
Spells shown:
Blizzard: Very low damage but slows enemies hit.
Thunderwave: High damage melee attack.
Fireball: Flies to target area then explodes and deals damage.
August 22, 2025 at 9:33 PM
Learning Game Dev #29: I've been literally working all day on this dumb spell. It finds the highest hp enemy, hits them, and draws electricity between them and the player. It then finds the second highest hp, hits them for half, and draws the spell between the last target and the new one, and so on.
August 14, 2025 at 12:26 AM
Learning Game Dev #28: When coding, I either feel like a dumbass or like a genius. There's no in between. Today was a "feel like a genius" day. I made 3 spells, each of them easily scalable. Fire does damage over time, ice pierces enemies, and stone circles the player. Also made new sprites!
August 12, 2025 at 10:33 PM
Also, bit of a side note. I'm joining Scream Jam 2025! I'm probably making a more whimsical but themed game rather than actual horror but I'm getting ahead of myself. Jam starts October 9th so we'll see by then.
August 5, 2025 at 8:41 PM
Learning Game Dev #27: Back at it with game 7. This time it's Vampire Survivors. This time I want to learn to make ability passives and modifiers and stuff that will help with my eventual dream rpg project. What better way than to make a game with simple gameplay but a lot of potential depth.
August 5, 2025 at 8:15 PM
Surprise! I'm not dead! Play my new game: shadowtony8.itch.io/heros-quest

k bye.
Hero's Quest by Shadowtony8
Play in your browser
shadowtony8.itch.io
August 1, 2025 at 8:50 PM
Learning Game Dev #26: Mapping and UI done! Everything works as it should (except the knockback. Still haven't fixed that) and the game is playable now!
In the last 3 days of May, I'll try to prioritize the boss, intro screen, menu/map/controls reminder screen, and last minute bug fixing.
May 29, 2025 at 2:33 AM
Learning Game Dev #25: Imma be real, gamers, I don't think I'm finishing this one on time. I still haven't mapped the dungeon, worked on the boss, music, UI, and whatever else I'm forgetting right now. But that's future me's problem. For now, BEHOLD! RAT!
May 27, 2025 at 2:45 AM
Learning Game Dev #24:
New enemy alert! The cyclops is a ranged enemy that shoots eye beams. If the player is in the outer circle, the cyclops will chase, but if they're in the inner circle, the cyclops will *try* to back away. Like everything else I make, this movement is jank AF but ¯\_(ツ)_/¯
May 24, 2025 at 6:41 PM
Learning Game Dev #23:
Current progress for the Zelda game. I've been *slowly* chipping away at it but I finally feel like I have something to show. Knockback is wonky and a ghost died in one hit but hey, never said it was perfect!
Shoutout to Kenney for the life-saving (and time-saving) art assets!
May 21, 2025 at 3:02 AM
As far as game #6 updates... I haven't had as much spare time this month as I've had for others, so haven't worked on it that much. I got an enemy to chase the player and move around walls, so basic AI is coming along fine. Other than that... Not a ton of progress. I might have to rely on art assets
May 12, 2025 at 11:11 PM
I forgot to update, but Jam's results are out. 13% of ratings were 5☆, 26% were 4☆, and 38% were 3☆and I'm more than okay with that.
For having just started game dev this year, getting #112 overall rank out of 416 total entries is an absolute win.
May 12, 2025 at 11:06 PM
The Game Jam's voting period isn't over, but so far I got a lot of positive feedback and good advice, so I'd call it a big success!

Main takeaway is that I need to be more conscious of control schemes. For game 6, I'll try to learn how to add controller support and offer WASD + Arrow movement (1/2)
May 2, 2025 at 4:42 PM
Oblivion who? Expedition 33 who? Nah, the real banger of a new game release is my #gamedevjs submission, Traveler Shift.
Go play it now! shadowtony8.itch.io/traveler-shift
Traveler Shift by Shadowtony8
Gamedev.js 2025 Jam entry.
shadowtony8.itch.io
April 25, 2025 at 11:44 PM
Learning Game Dev #22: With A LOT of help, I managed to get outlines working. Basically, it checks every light/dark object and if they're in the currently active layer, it adds them into an array, then each array entry creates a new "outline" object at their location. Might be jank AF, but it works!
April 21, 2025 at 12:21 AM
Learning Game Dev #21: Sorry about the lack of updates. I spent an entire day trying to add outlines to objects in the inactive dimension but I couldn't get it to work.
I did add stuff, though! Made a mechanic to send objects across dimensions, added buttons, doors, spikes and of course new sprites!
April 17, 2025 at 10:29 PM
Learning Game Dev #20: It's Jam time! The theme is "Balance" so here's my initial prototype for my jam entry. It's a puzzle/platformer. The idea is that you have to switch between a light and a dark dimension but the gauge at the top moves toward that color and if it maxes out, you lose.
April 13, 2025 at 8:55 PM
So, April is here, and that means it's time for game #5.

HOWEVER! I'll be deviating from the original 20 Games Challenge again because I'm joining my first ever Game Jam! I joined the Gamedev.js Jam, which starts April 13th.

For now, I have no idea what game #5 will be. So no dev logs until then.
April 1, 2025 at 11:53 PM
Game #4 is out! Didn't have time to polish as much as I would've liked but time limits are time limits and it's gotta go out like it is.

Go play it!

shadowtony8.itch.io/fighting-cha...
Fighting Champion by Shadowtony8
Game #4
shadowtony8.itch.io
April 1, 2025 at 12:42 AM
Learning Game Dev 19: March is ending soon so I gotta finish this game ASAP. Enough goofing off. Here's how contests look as of right now. The battles are 100% automatic, just watch your guy punch the other guy (or girl) and hope you trained him well enough to win.
March 26, 2025 at 1:37 AM
Learning Game Dev 18: I made some fighter sprites. They're a bit ugly but hey! Not bad for my first ever humans!

First character is the player, their belt will change every time you win a contest. From yellow to blue to red. Last character is the boss for every contest and their belt also changes.
March 23, 2025 at 11:46 PM
Learning Game Dev 17: Small update, I have my battle skeleton done. It's not the most complex thing ever but I made two characters damage each other equal to their str, with an agi based frequency, and have an amount of hp based on vit and that's enough for me. I'll pretty it up in the next few days
March 18, 2025 at 10:32 PM