ShadowLT
shadow-lt.bsky.social
ShadowLT
@shadow-lt.bsky.social
Mathematician, game developer and science enthusiast (he/they)

🔗 https://shadowlt.itch.io/

I had something else to write in this bio, but the margin was too narrow to fit everything in.
Reposted by ShadowLT
December 27, 2025 at 8:55 PM
Reposted by ShadowLT
I cannot overstate just how awful this stupid fucking bill proposal is

- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals

it needs to be stopped, post haste
August 27, 2025 at 4:21 PM
I updated my game and fixed most of the bugs from the jam version! You can play it here: shadowlt.itch.io/breaking-the... #gamedev
Postjam Version Released
The postjam version is out now! You can play it on Windows or Linux. Enjoy playing, and please report any bugs you see ^_^ Features Added Safe Zones (you now get returned to the last ‘safe’ ground...
shadowlt.itch.io
August 12, 2025 at 2:12 AM
finally finished writing up the devlog! you can read about my experience participating in the GMTK Game Jam here: shadowlt.itch.io/breaking-the...
GMTK Game Jam 2025 Devlog: I Made A Game!
On 30 July – 3 August, I participated in the annual GMTK Game Jam. It ran for 96 hours, but even though that’s exactly four days, I will structure my journal as 5 days as it will reflect how I act...
shadowlt.itch.io
August 12, 2025 at 1:40 AM
Recently, I participated in the GMTK Game Jam and made a metroidvania/puzzle platformer about using video playback tools to change the world around you. You can check it out at shadowlt.itch.io/breaking-the... #gmtkjam #indiedev #gamedev
Breaking the Cycle by ShadowLT
A 2D metroidvania/puzzle platformer about manipulating animation cycles
shadowlt.itch.io
August 4, 2025 at 9:27 PM
Reposted by ShadowLT
Today's the day, #StopKillingGames

If you are in Europe or UK, go sign the European Citizens' Initiative petition or the UK government petition - links and instructions can be found on the Stop Killing Games website: www.stopkillinggames.com

It only takes a couple minutes to sign!
July 2, 2025 at 9:49 AM
Reposted by ShadowLT
This #TransDayofVisibility we’ve collated a definitive list of 90+ trans games throughout history.

Almost 100 games by trans developers and/or with trans representation.

Featuring games from:
@deconstructeam.bsky.social
@maddymakesgames.com

and many others 🏳️‍⚧️

checkpointgaming.net/features/202...
A definitive list of 90+ trans games throughout history
This Trans Day of Visibility, we found it necessary to make a definitive list of 90+ trans games throughout history that are loud and proud.
checkpointgaming.net
March 30, 2025 at 9:12 PM
Reposted by ShadowLT
Artists want to make art because it makes us feel good. AI is designed to make money on art by taking it away from us. It is going to be faster than us. Better than us. And it will make more money than us.

It was never about money, but the people in charge of AI made it precisely only about money.
March 28, 2025 at 8:37 PM
Implementing water physics may be difficult, but at least it's fun (unlike fixing the UI to support in-editor movement). Also, screenshotting now works!
March 16, 2025 at 9:57 PM
javaGame //

Recently, I've been working on a game made using almost pure Java (no engine, just some libraries). Here's the custom level editor I've finished implementing today. It even has multiple brush settings :)

1146 lines of spaghetti code so far
March 4, 2025 at 9:16 PM
Hey!

I thought that I should probably post something, so this is my first post here on Bluesky!

You can expect gamedev and maths-related posts from me.
I sometimes write about other things that are on my mind, but these are sort of the main ones.

(btw, the frequency of my posts varies a lot).
March 4, 2025 at 8:57 PM