๐ https://shadowlt.itch.io/
I had something else to write in this bio, but the margin was too narrow to fit everything in.
- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals
it needs to be stopped, post haste
- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals
it needs to be stopped, post haste
If you are in Europe or UK, go sign the European Citizens' Initiative petition or the UK government petition - links and instructions can be found on the Stop Killing Games website: www.stopkillinggames.com
It only takes a couple minutes to sign!
If you are in Europe or UK, go sign the European Citizens' Initiative petition or the UK government petition - links and instructions can be found on the Stop Killing Games website: www.stopkillinggames.com
It only takes a couple minutes to sign!
Almost 100 games by trans developers and/or with trans representation.
Featuring games from:
@deconstructeam.bsky.social
@maddymakesgames.com
and many others ๐ณ๏ธโโง๏ธ
checkpointgaming.net/features/202...
Almost 100 games by trans developers and/or with trans representation.
Featuring games from:
@deconstructeam.bsky.social
@maddymakesgames.com
and many others ๐ณ๏ธโโง๏ธ
checkpointgaming.net/features/202...
It was never about money, but the people in charge of AI made it precisely only about money.
It was never about money, but the people in charge of AI made it precisely only about money.
Recently, I've been working on a game made using almost pure Java (no engine, just some libraries). Here's the custom level editor I've finished implementing today. It even has multiple brush settings :)
1146 lines of spaghetti code so far
Recently, I've been working on a game made using almost pure Java (no engine, just some libraries). Here's the custom level editor I've finished implementing today. It even has multiple brush settings :)
1146 lines of spaghetti code so far
I thought that I should probably post something, so this is my first post here on Bluesky!
You can expect gamedev and maths-related posts from me.
I sometimes write about other things that are on my mind, but these are sort of the main ones.
(btw, the frequency of my posts varies a lot).
I thought that I should probably post something, so this is my first post here on Bluesky!
You can expect gamedev and maths-related posts from me.
I sometimes write about other things that are on my mind, but these are sort of the main ones.
(btw, the frequency of my posts varies a lot).