That one guy known for the Reloaded modding suite.
(And mkdocs-redirects doesn't seem to handle mkdocs material's blogs plugin, oops!)
(And mkdocs-redirects doesn't seem to handle mkdocs material's blogs plugin, oops!)
(Especially over half a billion dollars production budget and they can't afford to have real artists making images... that is as unimaginably greedy as it gets)
(Especially over half a billion dollars production budget and they can't afford to have real artists making images... that is as unimaginably greedy as it gets)
'Just gonna check what this function does real quick' *ZAP* 'ok but what's this loop actually doing?' *ZAP* 'wait let me see the pseudocode aga--' *ZAP*
'Just gonna check what this function does real quick' *ZAP* 'ok but what's this loop actually doing?' *ZAP* 'wait let me see the pseudocode aga--' *ZAP*
Integer division frame pacing.
Integer division frame pacing.
Never forget `Nights: Journey of Dreams`, which wrote (presumably) environment data from stack memory into the padding of .ONE archives.
Which gives us a nice glimpse into the tooling they used.
Never forget `Nights: Journey of Dreams`, which wrote (presumably) environment data from stack memory into the padding of .ONE archives.
Which gives us a nice glimpse into the tooling they used.
Join now: sega-account.com
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Last time I tried VR on Linux was at the end of 2023, with ALVR and a Quest 2; it was unfortunately unworkable at the time.
It did get into booting, issues were in tracking and performance however.
Last time I tried VR on Linux was at the end of 2023, with ALVR and a Quest 2; it was unfortunately unworkable at the time.
It did get into booting, issues were in tracking and performance however.
Never got around to try it, but that's essentially what this was built for.
Never got around to try it, but that's essentially what this was built for.