sergei-am.bsky.social
@sergei-am.bsky.social
Real-time rendering, optimization & UE5.
TD @ Creative Assembly Sofia
What happened? Completing all the features ended up in something that wasn’t expected?
June 15, 2025 at 11:13 AM
Reposted
By popular request I've added support for color RGB dithering, CMYK halftone, true 1-bit low-res effects, and much more to the Surface-Stable Fractal Dithering repo!

See it all in this groovy feature demo video (I spent a long time on it) and 🔊sound on:
www.youtube.com/watch?v=EzjW...
#gamedev #vfx
February 7, 2025 at 1:35 PM
Imagine any other business thinking that shipping things is a miracle.
February 1, 2025 at 2:22 PM
Resources used to do that is the impressive part.
January 30, 2025 at 3:59 PM
And watch it in MSVC!
January 27, 2025 at 8:00 PM
Add "Mark" to your exclude filter and it will be even better.
January 11, 2025 at 9:23 PM
Unlike doing that on a small team, on a big team you have more options to optimize for compared to "working on the product". You can optimize for the size of the budget for your particular team, for example. You can optimize for the length of the project - close second of the budget, etc.
January 11, 2025 at 9:21 PM
It is basically the team sizes - the bigger, the harder it is to manage them to stay on track and work for the product.
Especially with legacy management used to work with smaller scales for so long.
January 11, 2025 at 12:59 PM
A good question for interviewing graphics programmers by the way... "Tell me one use of floats as storage for colors you would fight for"
January 8, 2025 at 1:23 PM
I guess they are problematic the same way talks about open heart surgery are understandable to heart surgeons only.
December 11, 2024 at 10:47 PM
Successful companies are one-CEO-away from a tailspin.
November 28, 2024 at 8:24 AM