sergei-am.bsky.social
@sergei-am.bsky.social
Real-time rendering, optimization & UE5.
TD @ Creative Assembly Sofia
Reposted
By popular request I've added support for color RGB dithering, CMYK halftone, true 1-bit low-res effects, and much more to the Surface-Stable Fractal Dithering repo!

See it all in this groovy feature demo video (I spent a long time on it) and 🔊sound on:
www.youtube.com/watch?v=EzjW...
#gamedev #vfx
February 7, 2025 at 1:35 PM
Reposted
May I present my new four-part article series “Demystifying the PVS” on Quake's precomputed visibility.

The first three parts are out now!
Read them here:

📜 https://30fps.net/pages/pvs-portals-and-quake/

Related code available at:
🖳 https://github.com/pekkavaa/vis.py/
January 10, 2025 at 2:52 PM
Came here for the tech crowd - so far feels like '18.
November 15, 2024 at 12:43 PM