SeaCabel
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seacabel.bsky.social
SeaCabel
@seacabel.bsky.social
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I recently released Eye/I, a one-minute walking sim about a strange gathering of eyes, themed around my favorite color: BLUE. It’s an attempt to represent psychogeographical space. Concept doodles/sketches coming soon! Check out the game on itch: seacabel.itch.io/eye-i

#SmallGameStudio #GameDev
Reposted by SeaCabel
🌕 PRE-ORDERS OPEN! 🦋
P3RE:flect’s shop is open for a full month and will close July 10th 11:59 PM (EDT/GMT-4).

p3reflect.bigcartel.com

At least 50% of our profit goes to our selected charity: CareForGaza!

Please see the thread for more details about each bundle 🧵
June 12, 2025 at 4:08 AM
Momento is finally released! This game went through many iterations, but I believe the final version stayed true to what I wanted to do.

This is my personal reflection on the small moments, to those who come and go. Check it out on itch below!
seacabel.itch.io/momento

#SmallGameStudio #GameDev
June 13, 2025 at 2:32 AM
Reposted by SeaCabel
thought this was really beautiful
June 10, 2025 at 2:54 PM
Also, #SmallGameStudio has been amazing! Enjoyed playing through all of the games we made, listening to the Pecha Kuchas, and just seeing everyone's progress every week (especially late night on Mondays... it's finally over)! Hope yall continue to make games, I'll always be down to play them!🫡
June 9, 2025 at 11:13 PM
The final stretch! I’m close to publishing Momento on itch, but taking a few more hours to implement certain things like the pause menu, which turned out to be more complicated when sound was involved. If you want the menu to still have SFX, just add a new AudioSource! (1/3) #SmallGameStudio
June 9, 2025 at 10:41 PM
After reflecting on my time left before the EoY Showcase, I decided to pivot from the original angle for my game. Kind of bums me out, but making multiple desk scenes is out of scope at this rate. My philosophy has always been small moment + complete > big concept + half-baked (1/3) #SmallGameStudio
June 3, 2025 at 3:39 AM
Though I’m running behind with actual Unity programming, I’ve been taking some time to see how others have approached “memory” in other mediums. I stumbled upon “Everywhere at the End of Time,” a harrowing music album by The Caretaker, about the deterioration of the human mind (1/4) #SmallGameStudio
May 27, 2025 at 4:43 AM
To anyone at their personal desk / workspace right now: what objects are on it?

I'm making a game about capturing life moments of a character via their desk composition, so any input is appreciated!

As for my desk: keys, ID, notepads, mic, Switch, Ovid's Metamorphoses... #SmallGameStudio #GameDev
May 23, 2025 at 6:02 AM
Ok so I got a point-and-click system working! Here's a preview of my next small project.

As usual, it took longer than expected but this was the first time where the entire learning (searching up solutions on the internet) process didn't feel so... stressful and draining.

#SmallGameStudio #GameDev
May 20, 2025 at 7:59 AM
For my final project, I want to challenge myself to change up the usual way of doing things: A.) tell a narrative via environmental storytelling instead of text, and B.) use a point-and-click system versus keyboard inputs. I have no knowledge of mouse inputs so I'm starting small #SmallGameStudio
May 20, 2025 at 4:01 AM
Some early concepts about my game, Thought Process. Initially, it was intended to be more structured like a Breakout game. But after struggling with the coding, I left it as it is—randomly generated and messy... which in the end, made a lot more sense for the subject matter #SmallGameStudio #GameDev
May 15, 2025 at 4:13 PM
I recently released Thought Process, a small artgame using simple arcade mechanics and reconfiguring them into a psychological context. This is built upon the knowledge I got trying to make my own version of Breakout. Check it on itch: seacabel.itch.io/thought-process

#SmallGameStudio #GameDev
May 13, 2025 at 4:12 PM
Don't know if this is too late to be useful, but I figured out how to change colors of (instantiated) objects between different scripts and objects! This was eating up a lot more time than I expected, but it felt GOOD to get over this roadblock. Running way behind, but I BELIEVE! #SmallGameStudio
May 13, 2025 at 2:53 AM
I’m reflecting on the concept of “art games,” or at least defined by Ian Bogost and procedural rhetoric—put simply, expression through player interaction with mechanics versus visuals/sound/writing… The best example of this is Rod Humble’s The marriage. (1/3) #SmallGameStudio #GameDev
May 10, 2025 at 6:46 AM
#SmallGameStudioArcade3 is starting up! Follow this thread below to check out some abstract, personal, artistic, etc. twists on well-known arcade classics and game concepts
May 6, 2025 at 6:01 PM
Tried making a Breakout clone in Unity... and it took way longer than I expected. Things went wrong and it isn't pretty, but learned a lot through the process of making sure everything was functional. I'm kinda amazed that I can actually program such an established game #SmallGameStudio #GameDev
May 6, 2025 at 4:32 AM
This weekend was the GDAC Game Jam, with the theme being UNISON! I worked on a quick Ren'Py project about a courtroom taking place in someone’s mind (think Inside Out), with the goal to push the posterization aesthetic I’ve been experimenting with. I think it went well! (1/2) #SmallGameStudio
May 4, 2025 at 11:37 PM
Today is the release of my new project, Mirror Masses Millennia (MMM for short). It’s a haiku generator about me, you, and the universe. Check out the program on itch: seacabel.itch.io/mmm

Also, please feel free to share your randomly generated poems with me!
#SmallGameStudio #GameDev #MMM
April 28, 2025 at 8:41 PM
If anyone’s looking for a free alternative to Photoshop / Clip Studio Paint, I highly recommend FireAlpaca64! It’s the program I’ve been using to make all of my art, icons, and banners for my games. I really like editing real life images with posterization, more below…
#SmallGameStudio #GameDev
April 28, 2025 at 8:05 PM
Wanted to make a branching story in Unity, but also wanted to find a way to reduce the "else-if train." So a programmer friend showed me the world of arrays. Seems like a neater way to store every line of dialogue, as a list of elements. Displaying the text is a whole other issue... #SmallGameStudio
April 27, 2025 at 5:06 AM
We are starting up #SmallGameStudioArcade2! Follow this thread below to check out some cool text-based games from and some initial observations I have on them
April 24, 2025 at 6:13 PM
Learning about programming / scripts in Unity right now, and I decided to make a quick Console Log game about... THE ALPACALYPSE!

Every time you press ENTER, you have a 1/10 chance of meeting your demise by alpacas. Tracks your best survival streak and death count too! #SmallGameStudio #GameDev
April 21, 2025 at 12:06 AM
Some concept art for my recent game, Eye/I! For me, it helps to map out game space on physical paper, and you can see my early layouts and ideas for objects in the environment. I never got to make that “Church Hall” though. But I think the final version said more with less. #SmallGameStudio #GameDev
April 16, 2025 at 7:50 PM
I recently released Eye/I, a one-minute walking sim about a strange gathering of eyes, themed around my favorite color: BLUE. It’s an attempt to represent psychogeographical space. Concept doodles/sketches coming soon! Check out the game on itch: seacabel.itch.io/eye-i

#SmallGameStudio #GameDev
April 16, 2025 at 7:43 PM
Reposted by SeaCabel
the thing about gamedev (or any development really) is that there will always be a million ways that you could have done it better, and a million ways that your way is bad… but the point is that you actually ship something.
perfection means it never gets done.
so just make it! who cares how.
April 16, 2025 at 3:26 AM