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seacabel.bsky.social
SeaCabel
@seacabel.bsky.social
I did try this out with Godot, with a game I made during a 48-hour game jam a while back, but I was curious how different (or difficult) the entire set-up process would be. The Godot shader was simple to implement, so here's to hoping this one is simple too… (3/3) #SmallGameStudio
June 9, 2025 at 10:45 PM
I’m at a point where I want to use my game to experiment and explore implementation. For instance, I’ve yet to use shaders in Unity, but it might be good to create more atmosphere (which I'll definitely be using for future projects). (2/3) #SmallGameStudio
June 9, 2025 at 10:43 PM
I'm looking forward to seeing how this all turns out, good luck! Excited to play it when it comes out🫡
June 9, 2025 at 9:50 PM
After seeing the website itself, along with the Blender and storyboard screenshots, I'm reminded by how much overlap there is between web design, game development, film, 3D modeling... It's reassuring to know the gamedev workflow/skillset transfers to all different kinds of areas! #SmallGameStudio
June 9, 2025 at 9:48 PM
Something that I thought about was the question posed in class, “Where is ‘YOU’ in this work?” That’s something I’ve recently explored in my other games, so maybe this time I'll confront that feeling directly. It’s a nice project for myself, regardless of the outcome (3/3) #SmallGameStudio
June 3, 2025 at 3:44 AM
I’ve decided to only do a single desk set-up, but still with many mundane objects that contain personal value (“moments”) to me. I’m considering using time lapse art/videos. In other words, I haven’t exactly strayed too far from the thematic weight of the original idea. (2/3) #SmallGameStudio
June 3, 2025 at 3:40 AM
I don't know if this the exact inspiration, but it certainly reminded me Emil's shop humming in Nier:Automata LOL. I think it's really nice whenever we can get original music, assets, etc. Makes the game more unique to you!
#SmallGameStudio
June 3, 2025 at 2:59 AM
Now what if I told you these portraits are from William Utermolhen, an artist who suffered from Alzheimer’s disease, whose three portraits from 1967, 1995, and 2000 illustrate the gradual decay of his mind? Are the stories/emotions significantly different when you look at the portraits now? (4/4)
May 27, 2025 at 4:46 AM
Which is to say I’m trying to figure how I can represent memory through systems and mechanics rather than direct context. To me, “less is more” has been key. As a thought experiment, what kind of story or emotions come to your mind when seeing this set of self-portraits below, without context? (3/4)
May 27, 2025 at 4:44 AM
Taking place through 6 stages, motifs gradually become more distorted, corrupted—every track title is a gut punch to what should’ve been pleasant, nostalgic melodies in the first 3 stages. Context is important, but I wonder how much you need to tell people something’s wrong (2/4) #SmallGameStudio
May 27, 2025 at 4:43 AM
Also, I'm kinda curious with what seems like various filenames next to each character sprite. Is the character technically organized into various body parts? That probably means you can mix and match a LOT of emotions, which is very neat. Though I wonder how you're making sure everything is aligned
May 27, 2025 at 1:45 AM
Woah very nice artwork! It actually reminds me the artstyle from 7 Days to End with You (which I recall was on your moodboard right?). Curious to see how the environment / interface looks eventually as well
May 27, 2025 at 1:38 AM
This is really cool to see! The Unity Toon Shader seems like something I should definitely check out. I should try implementing shaders just to get a feel for the process, but I'm assuming using the Unity Toon Shader was more intuitive than the shader graph? #SmallGameStudio
May 24, 2025 at 5:34 PM
I'm thinking about memory for my project too! I'm amazed with how games can represent psychology / inner struggles, and I feel like it's such a powerful medium to interact and truly embody those conditions. From FF7 to OMORI, there's a lot of very interesting approaches out there #SmallGameStudio
May 20, 2025 at 3:35 AM